Mummy: Difference between revisions

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| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''Vulnerable''' Fire 3; '''DR''' 5/Fire
| colspan="3" |'''Immune''' Psychic
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| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Hit Points''' 60
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Vulnerable''' Fire 3; '''DR''' 5/Fire
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Traits''' Steel Mind
| colspan="3" |'''Traits''' Steel Mind
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==== '''''OR''' the Mummy can take '''ONE''' of the following actions.'' ====
==== '''''OR''' the Mummy can take '''ONE''' of the following actions.'' ====
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| colspan="6" |'''Finger of Accusation (1/Recoup).''' ''Ranged (30 ft), Natural Weapon.'' +3 vs WILL. '''Hit:''' The creature becomes both
| colspan="6" |'''Finger of Accusation (1/Recoup).''' ''Ranged 30 ft Natural Weapon.'' +3 vs WILL. '''Hit:''' The creature becomes both Demoralized and Shaken for the next 24 hours. [[Lesser Restoration]] and similar magic can end this curse early.
Demoralized and Shaken for the next 24 hours. [[Lesser Restoration]] and similar magic can end this curse early.
 
'''Mummy Curse (Recharge 5).''' ''Reach 5 ft, Natural Weapon.'' +3 vs ANT. '''Hit:''' All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Lesser Restoration and similar magic can end this curse early.
'''Mummy Curse (Recharge 5).''' ''Reach 5 ft, Natural Weapon.'' +3 vs ANT. '''Hit:''' All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Lesser Restoration and similar magic can end this curse early.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Exploit (1/Round).''' The Mummy can Exploit.
| colspan="6" |'''Exploit (1/Round).''' The Mummy can [[Actions#Advanced Maneuvers|Exploit]].
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Revision as of 19:33, 17 April 2024

[Back to creatures]


Some humanoid cultures undergo lengthy rituals to lay their dead to rest. By removing a corpse’s internal organs, embalming it with salt, and wrapping it completely in linens, a Mummy is created. Most Mummies remain inanimate corpses, but some awaken. Whether a ritual is imposed on the corpse as part of the process of burying it, or a spell cast over the entire crypt where the Mummy sleeps, some Mummies become undead guardians of their tombs. These sentinels will curse any who try to enter their places of rest. Although they make savage fighters, Mummies rarely leave their own tombs and will leave adventurers alone once they retreat.

Mummy

Monster Level: 8
Medium. Undead, Humanoid
STR DEX END AWR INT CHA
3 2 4 0 -2 2
Ref: 12 Fort: 14 Ant: 10 Log: 8 Will: 2
Armor Rating 14 Immune Psychic
Hit Points 60 Vulnerable Fire 3; DR 5/Fire
Speed 30 ft Senses Darkvision 30 ft
Immune Psychic Traits Steel Mind
Features
Dissolution. When the Mummy dies, it has a 50% chance of turning into a Swarm of Insects.
Actions

The Mummy can take TWO of the following actions, or take the same action twice.

Move. The Mummy can move up to its speed.

Khopesh. Reach 5 ft, One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. If the creature is holding an item, it must make a DC 13 STR check. On a fail, it drops the item.

Withering Touch. Reach 5 ft, Natural Weapon. +3 vs ANT. Hit: 7 (2d6) necrotic. If the Mummy is bloodied, it regains HP equal to half the damage it dealt.

OR the Mummy can take ONE of the following actions.

Finger of Accusation (1/Recoup). Ranged 30 ft Natural Weapon. +3 vs WILL. Hit: The creature becomes both Demoralized and Shaken for the next 24 hours. Lesser Restoration and similar magic can end this curse early.

Mummy Curse (Recharge 5). Reach 5 ft, Natural Weapon. +3 vs ANT. Hit: All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Lesser Restoration and similar magic can end this curse early.

Reactions
Exploit (1/Round). The Mummy can Exploit.