Arthidloth: Difference between revisions

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! colspan="6" |
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=== Name ===
=== Arthidloth ===
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| colspan="6" |''Monster Level: 5''
| colspan="6" |''Monster Level: 5''
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!Fort: 12
!Fort: 12
!Ant: 13
!Ant: 13
!Log: 17
!Log: 7
!Will: 9
!Will: 9
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| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |'''[[Armor]] Rating''' 12  
| colspan="3" |
| colspan="3" |'''Senses''' Low-Light Vision 90 ft
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| colspan="3" |'''Hit Points''' 38
| colspan="3" |'''Hit Points''' 38
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| colspan="3" |'''Speed''' 25 ft
| colspan="3" |'''Speed''' 25 ft
| colspan="3" |'''Senses''' Low-Light Vision 90 ft
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Carrion Chrysalis.''' The Arthidloth may burrow into any humanoid corpse and form a tough cocoon in its chest cavity. This cocoon has 20 hit points and an AR of 15. Destroying the cocoon kills the Arthidloth. After one week the Arthidloth completes its transformation and emerges from the cocoon as a Lepidloth.
| colspan="6" |'''Carrion Chrysalis.''' The Arthidloth may burrow into any humanoid corpse and form a tough cocoon in its chest cavity. This cocoon has 20 hit points and an AR of 15. Destroying the cocoon kills the Arthidloth. After one week the Arthidloth completes its transformation and emerges from the cocoon as a Lepidloth.
'''Web Spinner.''' The Arthidloth cannot be restrained by webs or web-based spells and treats webbed ground as normal.
'''Web Spinner.''' The Arthidloth cannot be restrained by webs or web-based spells and treats webbed ground as normal.
'''Silk Net.''' The Aridloth may spend 10 minutes to cover a 5 ft cube area in a sticky silk net. The webbing is hidden but can be detected with a DC 12 AWR/Perceiving or INT/Investigation check. Any Medium or smaller creature that  
 
steps into the space becomes Grappled (escape DC 11).
'''Silk Net.''' The Aridloth may spend 10 minutes to cover a 5 ft cube area in a sticky silk net. The webbing is hidden but can be detected with a DC 12 AWR/Perceiving or INT/Investigation check. Any Medium or smaller creature that steps into the space becomes Grappled (escape DC 11).
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Arthidloth can move up to its speed.
| colspan="6" |'''Move.''' The Arthidloth can move up to its speed.
'''Bite.''' ''Reach 5 ft, Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Bite.''' ''Reach 5 ft, Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Web Spit.''' ''Ranged (20ft), Natural Weapon.'' +3 vs REF. '''Hit:''' Restrained (escape DC 13).
 
'''Web Spit.''' ''Ranged 20 ft Natural Weapon.'' +3 vs REF. '''Hit:''' Restrained (escape DC 13).
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Latest revision as of 16:56, 14 April 2024

[Back to creatures]

Born from a twisted metamorphosis, the Lepidloth bursts forth from a chrysalis fashioned from the remains of a fallen creature. Its velvety wings hold patternings and markings reminiscent of the creature from which it emerged. Lepidloth wings are known to have hypnotic properties, making it easier for the mothlike creature to feast on enraptured prey.

The Lepidloth begins its life cycle as an Arthidloth, which is a large caterpillar with rows of inward-curving hooked teeth that it uses to burrow into its victims. It first ensnares unsuspecting creatures with its strong, silky webs, and once it has gathered enough nutrients from its victim, it spins a cocoon within the warmth and safety of its prey’s carcass.


Arthidloth

Monster Level: 5
Diminutive. Fae, Monstrosity
STR DEX END AWR INT CHA
-1 3 2 3 -3 -1
Ref: 13 Fort: 12 Ant: 13 Log: 7 Will: 9
Armor Rating 12 Senses Low-Light Vision 90 ft
Hit Points 38
Speed 25 ft
Features
Carrion Chrysalis. The Arthidloth may burrow into any humanoid corpse and form a tough cocoon in its chest cavity. This cocoon has 20 hit points and an AR of 15. Destroying the cocoon kills the Arthidloth. After one week the Arthidloth completes its transformation and emerges from the cocoon as a Lepidloth.

Web Spinner. The Arthidloth cannot be restrained by webs or web-based spells and treats webbed ground as normal.

Silk Net. The Aridloth may spend 10 minutes to cover a 5 ft cube area in a sticky silk net. The webbing is hidden but can be detected with a DC 12 AWR/Perceiving or INT/Investigation check. Any Medium or smaller creature that steps into the space becomes Grappled (escape DC 11).

Actions

The Arthidloth can take TWO of the following actions, or take the same action twice.

Move. The Arthidloth can move up to its speed.

Bite. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Web Spit. Ranged 20 ft Natural Weapon. +3 vs REF. Hit: Restrained (escape DC 13).