Hiderigami: Difference between revisions
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| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
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| colspan="3" |'''[[Armor]] Rating''' 16 | | colspan="3" |'''[[Armor]] Rating''' 16 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Cold 4, Fire 4 '''Immune''' Nonmagical physical | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 180 | | colspan="3" |'''Hit Points''' 180 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Lightning 1 | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft (Hover) | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" |'''Senses''' Darkvision 60 ft | | colspan="3" |'''Senses''' Darkvision 60 ft | ||
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| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' Immutable, Unerring Mind | | colspan="3" |'''Traits''' Immutable, Unerring Mind | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Fey Spirit.''' If the Hiderigami takes no action on its turn, it can turn become Ethereal. This condition ends immediately if the Hiderigami uses any of its | | colspan="6" |'''Fey Spirit.''' If the Hiderigami takes no action on its turn, it can turn become Ethereal. This condition ends immediately if the Hiderigami uses any of its actions except Boiling Aura, or if it takes [[damage]]. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Hiderigami can move up to its speed. | | colspan="6" |'''Move.''' The Hiderigami can move up to its speed. | ||
'''Claws.''' | '''Claws.''' ''Reach 5 ft, Natural Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6+6) sharp and 3 (1d6) fire. | ||
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| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |'''Boiling Aura.''' ''15 ft Radius | | colspan="6" |'''Boiling Aura.''' ''15 ft Radius Natural Weapon.'' +6 vs FORT of each creature in the radius. '''Hit:''' 18 (2d12+6) fire. | ||
'''Drain Moisture.''' ''Reach 5 ft, Natural Weapon.'' +6 vs FORT. '''Hit:''' 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued. | '''Drain Moisture.''' ''Reach 5 ft, Natural Weapon.'' +6 vs FORT. '''Hit:''' 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued. | ||
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==== '''''OR''' the Hiderigami can take '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice'''.''==== | ==== '''''OR''' the Hiderigami can take '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice'''.''==== | ||
|- | |- | ||
| colspan="6" |'''Boiling Aura.''' | | colspan="6" |'''Boiling Aura.''' ''15 ft Radius Natural Weapon.'' +6 vs FORT of each creature in the radius. '''Hit:''' 18 (2d12+6) fire. | ||
'''Drain Moisture.''' | '''Drain Moisture.''' ''Reach 5 ft, Natural Weapon.'' +6 vs FORT. '''Hit:''' 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued. | ||
|} | |} | ||
Latest revision as of 15:15, 14 April 2024
Hiderigami are hard to spot, as they only have the physical appearance of a shimmer of wet heat with a slightly darker core in a vaguely humanoid shape. These elusive creatures hold a terrifying power: they can draw the moisture in from everything around them. The most powerful Hiderigami can cause localized droughts for months on end.
Hiderigami | |||||
|---|---|---|---|---|---|
| Monster Level: 21 | |||||
| Medium. Fae, Elemental | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 6 | 6 | 4 | 3 | 3 |
| Ref: 16 | Fort: 16 | Ant: 14 | Log: 13 | Will: 13 | |
| Armor Rating 16 | Resist Cold 4, Fire 4 Immune Nonmagical physical | ||||
| Hit Points 180 | Vulnerable Lightning 1 | ||||
| Speed 30 ft (Hover) | Senses Darkvision 60 ft | ||||
| Traits Immutable, Unerring Mind | |||||
| Features | |||||
| Fey Spirit. If the Hiderigami takes no action on its turn, it can turn become Ethereal. This condition ends immediately if the Hiderigami uses any of its actions except Boiling Aura, or if it takes damage. | |||||
| Actions | |||||
The Hiderigami can take FIVE of the following actions, or take the same action five times. | |||||
| Move. The Hiderigami can move up to its speed.
Claws. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp and 3 (1d6) fire. | |||||
OR the Hiderigami can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Hiderigami can move up to its speed.
Claws. Reach 5 ft, Natural Weapon. +6 vs AR. Hit: 9 (1d6+6) sharp and 3 (1d6) fire. | |||||
...AND take ONE of the following actions. | |||||
| Boiling Aura. 15 ft Radius Natural Weapon. +6 vs FORT of each creature in the radius. Hit: 18 (2d12+6) fire.
Drain Moisture. Reach 5 ft, Natural Weapon. +6 vs FORT. Hit: 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued. | |||||
OR the Hiderigami can take MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Boiling Aura. 15 ft Radius Natural Weapon. +6 vs FORT of each creature in the radius. Hit: 18 (2d12+6) fire.
Drain Moisture. Reach 5 ft, Natural Weapon. +6 vs FORT. Hit: 12 (1d12+6) necrotic and the target becomes Sickened until the end of its next turn. If the attack hits by 5 or more the target is also Fatigued. | |||||