Dire Moose: Difference between revisions
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Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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__NOTOC__ | __NOTOC__ | ||
Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Dire Moose === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 7'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Huge. [[Giant]], Beast'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
!4 | |||
!3 | |||
!4 | |||
!0 | !0 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: | !Fort: 14 | ||
!Ant: 10 | !Ant: 10 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 12 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Cold 5 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 70 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 40 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Skills]]''' | | colspan="3" |'''[[Skills]]''' (STR) Sprinting +5; (END) Distance Running +5, Forced March +5 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Wildheart.''' While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain. | ||
'''Tundra Born.''' The Dire Moose is immune to extreme cold. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Dire Moose can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Dire Moose can move up to its speed. | ||
'''Trample.''' ''Reach 5 ft, Natural Weapon.'' +4 vs AR. '''Hit:''' 11 (1d6+4) blunt, and another attack: +4 vs FORT. '''Hit:''' Creature falls Prone. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Dire Moose can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Gore.''' The Dire Moose moves up to 10 ft, then makes the Gore attack: ''Reach 5 ft, Natural Weapon.'' +3 vs AR. '''Hit:''' 10 (2d6+3) sharp, and another attack: +3 vs FORT. '''Hit:''' Creature falls Prone and gains Bleeding 1d4. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Kick (1/Round).''' When a creature moves into melee distance of the Moose, the Moose can make a Trample attack. | ||
|} | |} | ||
Revision as of 14:49, 13 April 2024
Cervids are deer, moose, elk, and the like; the majestic creatures of the woodlands.
Dire Moose | |||||
|---|---|---|---|---|---|
| Monster Level: 7 | |||||
| Huge. Giant, Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 3 | 4 | 0 | -3 | -2 |
| Ref: 13 | Fort: 14 | Ant: 10 | Log: 7 | Will: 8 | |
| Armor Rating 12 | Resist Cold 5 | ||||
| Hit Points 70 | |||||
| Speed 40 ft | |||||
| Skills (STR) Sprinting +5; (END) Distance Running +5, Forced March +5 | |||||
| Features | |||||
| Wildheart. While in a forest, tundra, or grasslands environment, the Dire Moose ignores difficult terrain.
Tundra Born. The Dire Moose is immune to extreme cold. | |||||
| Actions | |||||
The Dire Moose can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Move. The Dire Moose can move up to its speed.
Trample. Reach 5 ft, Natural Weapon. +4 vs AR. Hit: 11 (1d6+4) blunt, and another attack: +4 vs FORT. Hit: Creature falls Prone. | |||||
OR the Dire Moose can take the following action. | |||||
| Gore. The Dire Moose moves up to 10 ft, then makes the Gore attack: Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 10 (2d6+3) sharp, and another attack: +3 vs FORT. Hit: Creature falls Prone and gains Bleeding 1d4. | |||||
| Reactions | |||||
| Kick (1/Round). When a creature moves into melee distance of the Moose, the Moose can make a Trample attack. | |||||