Dire Octopus: Difference between revisions
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==== ''The Dire Octopus can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ==== ''The Dire Octopus can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |'''Move.''' The Octopus can move up to its speed. | | colspan="6" |'''Move.''' The Dire Octopus can move up to its speed. | ||
'''Tentacle.''' ''Reach 10 ft, Natural Weapon.'' +4 vs REF. '''Hit:''' 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way. | '''Tentacle.''' ''Reach 10 ft, Natural Weapon.'' +4 vs REF. '''Hit:''' 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way. | ||
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| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the Dire Octopus can take the following action.'' ==== | ==== '''''OR''' the Dire Octopus can take the following action if it is at least half submerged in water.'' ==== | ||
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| colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius''. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed. | | colspan="6" |'''Ink (Recharge 6).''' ''20 ft Radius''. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed. | ||
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Revision as of 14:32, 13 April 2024
Cephalopods are predatory aquatic creatures with many tentacles, such as an octopus or squid.
Dire Octopus | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Large. Giant, Beast | |||||
| STR | DEX | END | AWR | INT | CHA |
| 4 | 3 | 4 | 1 | -2 | -3 |
| Ref: 13 | Fort: 14 | Ant: 11 | Log: 8 | Will: 7 | |
| Armor Rating 11 | |||||
| Hit Points 60 | |||||
| Speed 10 ft, 30 ft | Senses Darkvision 30 ft | ||||
| Skills (STR) Applied Force +5; (DEX) Sneaking +5 | |||||
| Features | |||||
| Camouflage. The Dire Octopus can change its coloration to naturally match its terrain. While motionless, it has an additional +10 on Sneaking and Evading checks. | |||||
| Actions | |||||
The Dire Octopus can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Dire Octopus can move up to its speed.
Tentacle. Reach 10 ft, Natural Weapon. +4 vs REF. Hit: 6 (1d6+3) blunt and the creature is Grappled. The Dire Octopus cannot grapple more than four creatures at once in this way. | |||||
OR the Dire Octopus can take the following action if it is at least half submerged in water. | |||||
| Ink (Recharge 6). 20 ft Radius. The Dire Octopus emits pitch-black ink, which spreads through the water in the radius. The ink obscures all vision and lingers for 1 minute or until a current of 10 mph or stronger clears it away. The Dire Octopus may then move up to double its speed. | |||||