Enchanted Cloak: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting [[armor]] to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in [[order]] to make the enchantment permanent. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Enchanted Cloak === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 4'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Constructed ([[Arcane]])'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 22: | Line 22: | ||
|- | |- | ||
!0 | !0 | ||
!3 | |||
!0 | !0 | ||
! | !3 | ||
! | !-2 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 13 | ||
!Fort: 10 | !Fort: 10 | ||
!Ant: | !Ant: 13 | ||
!Log: | !Log: 8 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" |'''Armor Rating''' 13 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic, Toxic, Necrotic, Nonmagical Blunt | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Hit Points''' 20 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 1/Magical [[Weapons]] | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Blindsense 30 ft | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Traits''' Immutable, Unerring Mind | |||
| colspan="3" |'''Traits''' | |||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Arcane Servitude.''' Enchanted Objects have no will of their own and must obey the simple commands of their master. | ||
'''Mundane Appearance.''' While motionless, the Enchanted Cloak is indistinguishable from a Nonmagical cloak. | |||
'''Transfer [[Damage]].''' When it has Grappled a creature, any time the Enchanted Cloak would take damage, it takes ½ damage and the creature it is Grappling takes the other half. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Enchanted Cloak can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Enchanted Cloak can move up to its speed. | ||
'''Whip.''' ''Reach 5 ft, Natural Weapon''. +3 vs AR. '''Hit:''' 4 (1d8) sharp. | |||
'''Smother.''' ''Reach 5 ft, Natural Weapon''. +3 vs REF. '''Hit:''' The target gains the Blinded, Suffocating, and Grappled (escape DC 13) condition. The Enchanted Cloak may only Smother one creature at a time. When the creature breaks the Grapple, Blinded and Suffocating end as well. | |||
|} | |} | ||
Latest revision as of 15:24, 11 April 2024
Mages and other casters often experiment with enchanting various otherwise inanimate items to do their bidding. Whether enchanting armor to fight for itself or enchanting a cape to help a creature fly, it takes a caster of great skill to enchant an item repeatedly for months on end in order to make the enchantment permanent.
Enchanted Cloak | |||||
|---|---|---|---|---|---|
| Monster Level: 4 | |||||
| Medium. Constructed (Arcane) | |||||
| STR | DEX | END | AWR | INT | CHA |
| 0 | 3 | 0 | 3 | -2 | 2 |
| Ref: 13 | Fort: 10 | Ant: 13 | Log: 8 | Will: 12 | |
| Armor Rating 13 | Immune Psychic, Toxic, Necrotic, Nonmagical Blunt | ||||
| Hit Points 20 | DR 1/Magical Weapons | ||||
| Speed 30 ft (Hover) | Senses Blindsense 30 ft | ||||
| Traits Immutable, Unerring Mind | |||||
| Features | |||||
| Arcane Servitude. Enchanted Objects have no will of their own and must obey the simple commands of their master.
Mundane Appearance. While motionless, the Enchanted Cloak is indistinguishable from a Nonmagical cloak. Transfer Damage. When it has Grappled a creature, any time the Enchanted Cloak would take damage, it takes ½ damage and the creature it is Grappling takes the other half. | |||||
| Actions | |||||
The Enchanted Cloak can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Enchanted Cloak can move up to its speed.
Whip. Reach 5 ft, Natural Weapon. +3 vs AR. Hit: 4 (1d8) sharp. Smother. Reach 5 ft, Natural Weapon. +3 vs REF. Hit: The target gains the Blinded, Suffocating, and Grappled (escape DC 13) condition. The Enchanted Cloak may only Smother one creature at a time. When the creature breaks the Grapple, Blinded and Suffocating end as well. | |||||