Water Elemental: Difference between revisions

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| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Cold 4, Fire 8
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| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''[[Armor]] Rating''' 14  
| colspan="3" |'''Vulnerable''' Lightning 1
| colspan="3" |'''Resist''' Cold 4, Fire 8
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| colspan="3" |'''Hit Points''' 145
| colspan="3" |'''Hit Points''' 145
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| colspan="3" |'''Vulnerable''' Lightning 1
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| colspan="3" |'''Speed''' 10 ft, Swim 60 ft
| colspan="3" |'''Speed''' 10 ft, Swim 60 ft
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Amphibious.''' The Elemental can breathe air and water.
| colspan="6" |'''Amphibious.''' The Water Elemental can breathe air and water.
'''Malleable Form.''' The Elemental can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Large creature.
'''Malleable Form.''' The Water Elemental can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Large creature.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Elemental can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Water Elemental can take FOUR of the following actions, or take the same action '''four times.''''' ====
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| colspan="6" |'''Move.''' The Elemental can move up to its speed.
| colspan="6" |'''Move.''' The Water Elemental can move up to its speed.


'''Water Blast.''' ''Reach 5 ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 4 (1d8) blunt and 4 (1d8) cold.
'''Water Blast.''' ''Reach 5 ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 4 (1d8) blunt and 4 (1d8) cold.


'''Engage.''' The Elemental chooses one hostile creature within 5 ft of it to become Engaged until the start of the Elemental’s next turn.
'''Engage.''' The Water Elemental chooses one hostile creature within 5 ft of it to become Engaged until the start of the Water Elemental’s next turn.
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==== '''''OR''' the Elemental can MOVE and take ONE of the following actions'''.''''' ====
==== '''''OR''' the Water Elemental can MOVE and take ONE of the following actions'''.''''' ====
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| colspan="6" |'''Drown.''' ''Reach 5 ft Natural Weapon.'' +4 vs REF. '''Hit:''' The target is Restrained (escape DC 14) and is Suffocating while Restrained, unless they can breathe underwater. The Elemental can only Restrain one target at a time in this way.
| colspan="6" |'''Drown.''' ''Reach 5 ft Natural Weapon.'' +4 vs REF. '''Hit:''' The target is Restrained (escape DC 14) and is Suffocating while Restrained, unless they can breathe underwater. The Water Elemental can only Restrain one target at a time in this way.
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Latest revision as of 15:20, 11 April 2024

[Back to creatures]


Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.

Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.

Water Elemental

Monster Level: 14
Large. Elemental
STR DEX END AWR INT CHA
4 4 2 2 0 3
Ref: 14 Fort: 12 Ant: 12 Log: 10 Will: 13
Armor Rating 14 Resist Cold 4, Fire 8
Hit Points 145 Vulnerable Lightning 1
Speed 10 ft, Swim 60 ft Senses Darkvision 60 ft
Traits Immutable, Iron Will
Features
Amphibious. The Water Elemental can breathe air and water.

Malleable Form. The Water Elemental can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Large creature.

Actions

The Water Elemental can take FOUR of the following actions, or take the same action four times.

Move. The Water Elemental can move up to its speed.

Water Blast. Reach 5 ft Natural Weapon. +4 vs FORT. Hit: 4 (1d8) blunt and 4 (1d8) cold.

Engage. The Water Elemental chooses one hostile creature within 5 ft of it to become Engaged until the start of the Water Elemental’s next turn.

OR the Water Elemental can MOVE and take ONE of the following actions.

Drown. Reach 5 ft Natural Weapon. +4 vs REF. Hit: The target is Restrained (escape DC 14) and is Suffocating while Restrained, unless they can breathe underwater. The Water Elemental can only Restrain one target at a time in this way.