Earth Elemental: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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Pure [[elementals]] are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and [[combat]] tactics reminiscent of the Archfae that shares their element. | |||
Sometimes, Elementals in their pure form are trapped and used in [[occult]] rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Earth Elemental === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 17'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. [[Elemental]]'' | ||
|- | |- | ||
!'''STR''' | !'''STR''' | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !6 | ||
! | !2 | ||
! | !6 | ||
! | !1 | ||
! | !-2 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 12 | ||
!Fort: | !Fort: 16 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 8 | ||
!Will: | !Will: 12 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 17 | ||
| colspan="3" |''' | | colspan="3" |'''DR''' 5/Magic [[Weapons]] '''DT''' 10 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 170 | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Burrow 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Immutable, Iron Will | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +10 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Earth Glide.''' When the Earth Elemental uses its Burrow speed, it does not leave a tunnel behind. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Earth Elemental can take FOUR of the following actions, or take the same action '''four times.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Earth Elemental can move up to its speed. | ||
'''Slam.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 11 (1d10+6) blunt and the creature falls Prone if it is Medium or smaller. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''''' | ==== '''''OR''' the Earth Elemental can MOVE and take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Boulder Throw.''' ''Ranged (60 ft) Natural Weapon.'' +6 vs REF. '''Hit:''' 13 (2d6+6) blunt. | ||
'''Upheaval.''' ''15 ft Radius Natural Weapon.'' +6 vs REF of each creature in the radius that is touching the ground. '''Hit:''' 14 (4d6) blunt and the target is Prone. | |||
|} | |} | ||
Latest revision as of 15:17, 11 April 2024
Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.
Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.
Earth Elemental | |||||
|---|---|---|---|---|---|
| Monster Level: 17 | |||||
| Large. Elemental | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 2 | 6 | 1 | -2 | 2 |
| Ref: 12 | Fort: 16 | Ant: 11 | Log: 8 | Will: 12 | |
| Armor Rating 17 | DR 5/Magic Weapons DT 10 | ||||
| Hit Points 170 | Senses Darkvision 30 ft | ||||
| Speed 30 ft, Burrow 30 ft | Traits Immutable, Iron Will | ||||
| Skills (STR) Applied Force +10 | |||||
| Features | |||||
| Earth Glide. When the Earth Elemental uses its Burrow speed, it does not leave a tunnel behind. | |||||
| Actions | |||||
The Earth Elemental can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Earth Elemental can move up to its speed.
Slam. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 11 (1d10+6) blunt and the creature falls Prone if it is Medium or smaller. | |||||
OR the Earth Elemental can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Boulder Throw. Ranged (60 ft) Natural Weapon. +6 vs REF. Hit: 13 (2d6+6) blunt.
Upheaval. 15 ft Radius Natural Weapon. +6 vs REF of each creature in the radius that is touching the ground. Hit: 14 (4d6) blunt and the target is Prone. | |||||