Earth Elemental: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 17 | | colspan="3" |'''[[Armor]] Rating''' 17 | ||
| colspan="3" |'''DR''' 5/Magic [[Weapons]] | | colspan="3" |'''DR''' 5/Magic [[Weapons]] '''DT''' 10 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 170 | | colspan="3" |'''Hit Points''' 170 | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' 30 ft, Burrow 30 ft | | colspan="3" |'''Speed''' 30 ft, Burrow 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Immutable, Iron Will | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +10 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
Revision as of 17:53, 10 April 2024
Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.
Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.
Earth Elemental | |||||
|---|---|---|---|---|---|
| Monster Level: 17 | |||||
| Large. Elemental | |||||
| STR | DEX | END | AWR | INT | CHA |
| 6 | 2 | 6 | 1 | -2 | 2 |
| Ref: 12 | Fort: 16 | Ant: 11 | Log: 8 | Will: 12 | |
| Armor Rating 17 | DR 5/Magic Weapons DT 10 | ||||
| Hit Points 170 | Senses Darkvision 30 ft | ||||
| Speed 30 ft, Burrow 30 ft | Traits Immutable, Iron Will | ||||
| Skills (STR) Applied Force +10 | |||||
| Features | |||||
| Earth Glide. When the Elemental uses its Burrow speed, it does not leave a tunnel behind. | |||||
| Actions | |||||
The Elemental can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Elemental can move up to its speed.
Slam. Reach 5 ft Natural Weapon. +6 vs AR. Hit: 11 (1d10+6) blunt and the creature falls Prone if it is Medium or smaller. | |||||
OR the Elemental can MOVE and take TWO of the following actions, or take the same action twice. | |||||
| Boulder Throw. Ranged (60 ft) Natural Weapon. +6 vs REF. Hit: 13 (2d6+6) blunt.
Upheaval. 15 ft Radius Natural Weapon. +6 vs REF of each creature in the radius that is touching the ground. Hit: 14 (4d6) blunt and the target is Prone. | |||||