Mummy: Difference between revisions
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| colspan="6" |'''Move.''' The Mummy can move up to its speed. | | colspan="6" |'''Move.''' The Mummy can move up to its speed. | ||
'''Khopesh.''' ''Reach 5 ft, One-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. If the creature is holding an item, it must make a DC 13 STR check. On a fail, it drops the item. | '''Khopesh.''' ''Reach 5 ft, One-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. If the creature is holding an item, it must make a DC 13 STR check. On a fail, it drops the item. | ||
'''Withering Touch.''' ''Reach 5 ft, Natural Weapon.'' +3 vs ANT. '''Hit:''' 7 (2d6) necrotic. If the Mummy is bloodied, it regains HP equal to half the [[damage]] it dealt. | '''Withering Touch.''' ''Reach 5 ft, Natural Weapon.'' +3 vs ANT. '''Hit:''' 7 (2d6) necrotic. If the Mummy is bloodied, it regains HP equal to half the [[damage]] it dealt. | ||
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| colspan="6" |'''Finger of Accusation (1/Recoup).''' ''Ranged (30 ft), Natural Weapon.'' +3 vs WILL. '''Hit:''' The creature becomes both | | colspan="6" |'''Finger of Accusation (1/Recoup).''' ''Ranged (30 ft), Natural Weapon.'' +3 vs WILL. '''Hit:''' The creature becomes both | ||
Demoralized and Shaken for the next 24 hours. [[Lesser Restoration]] and similar magic can end this curse early. | Demoralized and Shaken for the next 24 hours. [[Lesser Restoration]] and similar magic can end this curse early. | ||
'''Mummy Curse (Recharge 5).''' ''Reach 5 ft, Natural Weapon.'' +3 vs ANT. '''Hit:''' All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Lesser Restoration and similar magic can end this curse early. | '''Mummy Curse (Recharge 5).''' ''Reach 5 ft, Natural Weapon.'' +3 vs ANT. '''Hit:''' All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Lesser Restoration and similar magic can end this curse early. | ||
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Revision as of 04:37, 10 April 2024
Some humanoid cultures undergo lengthy rituals to lay their dead to rest. By removing a corpse’s internal organs, embalming it with salt, and wrapping it completely in linens, a Mummy is created. Most Mummies remain inanimate corpses, but some awaken. Whether a ritual is imposed on the corpse as part of the process of burying it, or a spell cast over the entire crypt where the Mummy sleeps, some Mummies become undead guardians of their tombs. These sentinels will curse any who try to enter their places of rest. Although they make savage fighters, Mummies rarely leave their own tombs and will leave adventurers alone once they retreat.
Mummy | |||||
|---|---|---|---|---|---|
| Monster Level: 8 | |||||
| Medium. Undead, Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 2 | 4 | 0 | -2 | 2 |
| Ref: 12 | Fort: 14 | Ant: 10 | Log: 8 | Will: 2 | |
| Armor Rating 14 | Vulnerable Fire 3; DR 5/Fire | ||||
| Hit Points 60 | Immune Psychic | ||||
| Speed 30 ft | Senses Darkvision 30 ft | ||||
| Traits Steel Mind | |||||
| Features | |||||
| Dissolution. When the Mummy dies, it has a 50% chance of turning into a Swarm of Insects. | |||||
| Actions | |||||
The Mummy can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Mummy can move up to its speed.
Khopesh. Reach 5 ft, One-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. If the creature is holding an item, it must make a DC 13 STR check. On a fail, it drops the item. Withering Touch. Reach 5 ft, Natural Weapon. +3 vs ANT. Hit: 7 (2d6) necrotic. If the Mummy is bloodied, it regains HP equal to half the damage it dealt. | |||||
OR the Mummy can take ONE of the following actions. | |||||
| Finger of Accusation (1/Recoup). Ranged (30 ft), Natural Weapon. +3 vs WILL. Hit: The creature becomes both
Demoralized and Shaken for the next 24 hours. Lesser Restoration and similar magic can end this curse early. Mummy Curse (Recharge 5). Reach 5 ft, Natural Weapon. +3 vs ANT. Hit: All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Lesser Restoration and similar magic can end this curse early. | |||||
| Reactions | |||||
| Exploit (1/Round). The Mummy can Exploit. | |||||