Draugr: Difference between revisions
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| colspan="3" |'''[[Armor]] Rating''' 15 | | colspan="3" |'''[[Armor]] Rating''' 15 | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Cold 4 '''Immune''' Necrotic; Nonmagical Weapon [[Damage]] | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 90 | | colspan="3" |'''Hit Points''' 90 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Radiant 1 '''DR''' 3/Radiant | ||
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| colspan="3" |'''Speed''' 30 ft | | colspan="3" |'''Speed''' 30 ft | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Stink of the Grave.''' Any living creature that starts its turn within | | colspan="6" |'''Stink of the Grave.''' Any living creature that starts its turn within 30 ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn. | ||
'''Warrior Spirit.''' A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies. | '''Warrior Spirit.''' A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies. | ||
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| colspan="6" |'''Move.''' The Draugr can move up to its speed. | | colspan="6" |'''Move.''' The Draugr can move up to its speed. | ||
'''Ghostly Blade.''' | '''Ghostly Blade.''' ''Reach 5 ft One-Handed Weapon.'' +5 vs AR. '''Hit:''' 10 (1d10+5) sharp. | ||
'''Haunt.''' The Draugr | '''Haunt.''' The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. | ||
'''Duel.''' The Draugr can Exploit. | '''Duel.''' The Draugr can Exploit. | ||
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==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |'''Horrifying Visage.''' ''Ranged | | colspan="6" |'''Horrifying Visage.''' ''Ranged 60 ft Natural Weapon.'' +5 vs WILL. '''Hit:''' 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Exploit (1/Round).''' If the Draugr used Duel on its turn, it can Exploit. | | colspan="6" |'''Exploit (1/Round).''' If the Draugr used Duel on its turn, it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
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Latest revision as of 11:07, 8 April 2024
The Draugr is a chilling specter that haunts northern forests, forlorn cliffs, and arctic wastes. Once a formidable warrior in life, the Draugr retains its physical prowess even in death, wielding weapons with deadly precision.
In addition to commanding fearsome skill with the blade and bow, a Draugr also possesses a nauseating, stinking aura and a terrifying visage that can weaken even the strongest resolve.
Draugr | |||||
|---|---|---|---|---|---|
| Monster Level: 15 | |||||
| Medium. Undead Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 5 | 0 | 4 | 2 | 2 | 5 |
| Ref: 10 | Fort: 14 | Ant: 12 | Log: 12 | Will: 15 | |
| Armor Rating 15 | Resist Cold 4 Immune Necrotic; Nonmagical Weapon Damage | ||||
| Hit Points 90 | Vulnerable Radiant 1 DR 3/Radiant | ||||
| Speed 30 ft | Senses Darkvision 60 ft | ||||
| Traits Immutable, Iron Will, Unerring Mind | |||||
| Features | |||||
| Stink of the Grave. Any living creature that starts its turn within 30 ft of the Draugr must make a DC 16 END check. On a failure they gain the Sickened condition until the start of their next turn.
Warrior Spirit. A Draugr’s weapon is considered magical. If disarmed, the Draugr can summon its weapon to its hand at the start of its turn as a free action. The weapon vanishes when the Draugr dies. Creature of the Night. The Draugr takes 16 (3d10) Radiant damage whenever it starts its turn in direct sunlight. | |||||
| Actions | |||||
The Draugr can take FOUR of the following actions, or take the same action four times. | |||||
| Move. The Draugr can move up to its speed.
Ghostly Blade. Reach 5 ft One-Handed Weapon. +5 vs AR. Hit: 10 (1d10+5) sharp. Haunt. The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. Duel. The Draugr can Exploit. | |||||
OR the Draugr can take TWO of the following actions, or take the same action twice... | |||||
| Move. The Draugr can move up to its speed.
Ghostly Blade. Reach 5 ft One-Handed Weapon. +5 vs AR. Hit: 10 (1d10+5) sharp. Haunt. The Draugr becomes Ethereal until the end of its turn. If the Draugr loses its Ethereal effect while inside a solid object it immediately appears in the closest unoccupied space. Duel. The Draugr can Exploit. | |||||
...AND take ONE of the following actions. | |||||
| Horrifying Visage. Ranged 60 ft Natural Weapon. +5 vs WILL. Hit: 8 (1d6+5) psychic and the creature is Frightened for 1 minute. If it was already Frightened, it is Broken until the end of its next turn. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Draugr used Duel on its turn, it can Exploit. | |||||