Lepidloth: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
(Information filled in.)
mNo edit summary
Line 45: Line 45:
| colspan="3" |'''Speed''' 5 ft, Fly 35 ft
| colspan="3" |'''Speed''' 5 ft, Fly 35 ft
| colspan="3" |'''Senses''' Low-Light Vision 90 ft  
| colspan="3" |'''Senses''' Low-Light Vision 90 ft  
|-
! colspan="6" |Features
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
Line 57: Line 53:
| colspan="6" |'''Move.''' The Lepidloth can move up to its speed.
| colspan="6" |'''Move.''' The Lepidloth can move up to its speed.
'''Piercing Proboscis.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make another attack: +2 vs FORT. '''Hit:''' 3 (1d6) Toxic and the creature is Sickened for 1 hour.
'''Piercing Proboscis.''' ''Reach 5 ft Natural Weapon''. +4 vs AR. '''Hit:''' 6 (1d6+3) sharp, and make another attack: +2 vs FORT. '''Hit:''' 3 (1d6) Toxic and the creature is Sickened for 1 hour.
'''Hypnotic Pattern.''' ''Ranged (60 ft), Natural Weapon.'' +4 vs WILL. '''Hit:''' Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success.
'''Hypnotic Pattern.''' ''Ranged (60 ft), Natural Weapon.'' +4 vs WILL. '''Hit:''' Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success.
|}
|}

Revision as of 14:03, 7 April 2024

[Back to creatures]

Born from a twisted metamorphosis, the Lepidloth bursts forth from a chrysalis fashioned from the remains of a fallen creature. Its velvety wings hold patternings and markings reminiscent of the creature from which it emerged. Lepidloth wings are known to have hypnotic properties, making it easier for the mothlike creature to feast on enraptured prey.

The Lepidloth begins its life cycle as an Arthidloth, which is a large caterpillar with rows of inward-curving hooked teeth that it uses to burrow into its victims. It first ensnares unsuspecting creatures with its strong, silky webs, and once it has gathered enough nutrients from its victim, it spins a cocoon within the warmth and safety of its prey’s carcass.

Name

Monster Level: 10
Medium. Fae, Monstrosity
STR DEX END AWR INT CHA
0 4 2 2 -3 4
Ref: 14 Fort: 12 Ant: 12 Log: 7 Will: 14
Armor Rating 13
Hit Points 72
Speed 5 ft, Fly 35 ft Senses Low-Light Vision 90 ft
Actions

The Lepidloth can take THREE of the following actions, or take the same action three times.

Move. The Lepidloth can move up to its speed.

Piercing Proboscis. Reach 5 ft Natural Weapon. +4 vs AR. Hit: 6 (1d6+3) sharp, and make another attack: +2 vs FORT. Hit: 3 (1d6) Toxic and the creature is Sickened for 1 hour.

Hypnotic Pattern. Ranged (60 ft), Natural Weapon. +4 vs WILL. Hit: Stunned for 1 minute. A creature can make a DC 14 CHA check at the end of each of its turns, ending the condition on a success.