Chosen Boatswain: Difference between revisions
Nathan Heard (talk | contribs) No edit summary |
No edit summary |
||
| Line 45: | Line 45: | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 35 | | colspan="3" |'''Hit Points''' 35 | ||
| colspan="3" | | | colspan="3" |'''Senses''' Low-Light Vision 60 ft | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft, Swim 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Traits''' Iron Will | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
| Line 57: | Line 56: | ||
| colspan="6" |'''Amphibious.''' The [[Chosen]] can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same [[initiative]] as the Boatswain. | | colspan="6" |'''Amphibious.''' The [[Chosen]] can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same [[initiative]] as the Boatswain. | ||
'''[[Gift of the Chosen]].''' Any creature that hits the Chosen with an attack or ability that deals psychic [[damage]] must make a DC 13 CHA check or contract Gift of the Chosen | '''[[Gift of the Chosen]].''' Any creature that hits the Chosen with an attack or ability that deals psychic [[damage]] must make a DC 13 CHA check or contract Gift of the Chosen. | ||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
| Line 66: | Line 65: | ||
| colspan="6" |'''Move.''' The Chosen can move up to its speed. | | colspan="6" |'''Move.''' The Chosen can move up to its speed. | ||
'''Claw.''' '' | '''Claw.''' ''Range 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp. | ||
'''Dagger.''' ''Thrown | '''Dagger.''' ''Thrown 20 ft Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) Sharp. | ||
'''Hand Crossbow.''' ''Ranged | '''Hand Crossbow.''' ''Ranged 60 ft Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) sharp. | ||
'''Duel.''' The Chosen assumes a stance that lets it Exploit. | '''Duel.''' The Chosen assumes a stance that lets it Exploit. | ||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the Chosen can take ONE of the following actions'''.''''' ==== | ==== '''''OR''' the Chosen can take ONE of the following actions'''.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours. | | colspan="6" |'''Share Secrets.''' ''Ranged 30 ft Natural Weapon.'' +3 vs WILL. '''Hit:''' 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. '''Hit:''' The target contracts Gift of the Chosen. '''Miss:''' The target is immune to Gift of the Chosen for 24 hours. | ||
'''Deep Communion.''' The Boatswain may target one [[Chosen Crewmate]] or one humanoid creature infected with Gift of the Chosen within | '''Deep Communion.''' The Boatswain may target one [[Chosen Crewmate]] or one humanoid creature infected with Gift of the Chosen within 5 ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. '''Hit:''' 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can Exploit. | | colspan="6" |'''Exploit (1/Round).''' If the Chosen used its Duel ability on its last turn, it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Revision as of 15:59, 6 April 2024
Many hear the call of the deeps, tempting the soul like a siren’s song. Some only hear this call in fleeting dreams, but for others, the sea’s beckoning whisper gradually becomes an undeniable roar.
Some (by their count) fortunate souls find themselves claimed by the depths. Transformed by the presence of elder gods from the lowest inky deeps, these “Chosen” sprout aquatic tentacles from their face and head. Some might manifest other aquatic adaptations, such as fish scales, barnacle growths, and the like.
Chosen Boatswain | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Abominable Eldritch Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 1 | 3 | 0 | 1 | 1 | 3 |
| Ref: 13 | Fort: 10 | Ant: 11 | Log: 11 | Will: 13 | |
| Armor Rating 12 | Resist Occult 4 | ||||
| Hit Points 35 | Senses Low-Light Vision 60 ft | ||||
| Speed 30 ft, Swim 30 ft | Traits Iron Will | ||||
| Skills (STR) Applied Force +3; (CHA) Intimidating +3, Persuading +3 | |||||
| Features | |||||
| Amphibious. The Chosen can breathe both air and water. One with the Deep. When a Chosen Boatswain reaches 0 HP, roll 1d4. On a 4, the crewmate’s corpse immediately dissolves into 1d4 Swarms of Crustaceans. The Swarms take the same initiative as the Boatswain.
Gift of the Chosen. Any creature that hits the Chosen with an attack or ability that deals psychic damage must make a DC 13 CHA check or contract Gift of the Chosen. | |||||
| Actions | |||||
The Chosen can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Chosen can move up to its speed.
Claw. Range 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Dagger. Thrown 20 ft Weapon. +3 vs AR. Hit: 5 (1d4+3) Sharp. Hand Crossbow. Ranged 60 ft Weapon. +3 vs AR. Hit: 5 (1d4+3) sharp. Duel. The Chosen assumes a stance that lets it Exploit. | |||||
OR the Chosen can take ONE of the following actions. | |||||
| Share Secrets. Ranged 30 ft Natural Weapon. +3 vs WILL. Hit: 7 (1d8+3) Psychic and target becomes Shaken, and make a second attack: +3 vs WILL. Hit: The target contracts Gift of the Chosen. Miss: The target is immune to Gift of the Chosen for 24 hours.
Deep Communion. The Boatswain may target one Chosen Crewmate or one humanoid creature infected with Gift of the Chosen within 5 ft of it. If the target is a Crewmate, it is immediately reduced to 0HP and the Boatswain regains HP equal to the amount the Crewmate lost. If the target is an infected humanoid, make a special attack: +3 vs AR. Hit: 8 (1d10+3) Sharp and the Boatswain regains HP equal to half the damage dealt. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Chosen used its Duel ability on its last turn, it can Exploit. | |||||