Bridge Knight: Difference between revisions

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=== Bridge Knight ===
=== Bridge Knight ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 4''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 16: Line 16:
!CHA
!CHA
|-
|-
!3
!1
!2
!0
!0
!0
!0
!0
!2
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 11
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 11
!Log: 10
!Log: 11
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
|-
|-
| colspan="3" |'''Armor Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14 (chainmail)
| colspan="3" |'''Resist''' Stuff
| colspan="3" |
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 35
| colspan="3" |'''Vulnerable''' Stuff
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Senses''' Darkvision 60ft
| colspan="3" |'''Traits''' Iron Will
|-
|-
|
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +2, Athletics +2; (AWR) Intuiting +2, Perceiving +2; (INT) Law +4
|
|
| colspan="3" |'''Traits''' Stuff
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Unwavering Will.''' The [[Knight]] gains +1 to its Mental defenses.
'''Kite [[Shield]].''' The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.
|-
|-
! colspan="6" |Actions
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take '''NUMBER''' of the following actions, or take the same action '''twice.''''' ====
==== ''The Knight can take TWO of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The MONSTER can move up to its speed.
| colspan="6" |'''Move.''' The Knight can move up to its speed.
|-
|-
| colspan="6" |'''Attack.''' ''Reach Xft Natural Weapon.'' +X vs AR. '''Hit:''' X (1d6) [[damage]]
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs  AR. '''Hit:''' 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.
'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Recurve Bow.''' ''Ranged (200 ft) Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
 
'''Shackle.''' ''Reach 5 ft One-Handed Weapon.'' +3 vs REF of a creature Grappled by the Knight or one of its allies. '''Hit:''' The creature is Restrained by manacles. Breaking or lockpicking the manacles requires a DC 20 STR or INT check.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice.''''' ====
|-
|-
| colspan="6" |'''Move.''' The Monster can move up to its speed.
! colspan="6" |Reactions
|-
| colspan="6" |'''Exploit (1/Round).''' The Knight can Exploit.
|-
|-
|}
|}

Revision as of 14:01, 13 February 2024

[Back to creatures]

Bridge Knight

Monster Level: 4
Medium. Humanoid
STR DEX END AWR INT CHA
3 1 2 0 0 2
Ref: 11 Fort: 12 Ant: 11 Log: 11 Will: 13
Armor Rating 14 (chainmail)
Hit Points 35
Speed 30 ft Traits Iron Will
Skills (STR) Applied Force +2, Athletics +2; (AWR) Intuiting +2, Perceiving +2; (INT) Law +4
Features
Unwavering Will. The Knight gains +1 to its Mental defenses.

Kite Shield. The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.

Actions

The Knight can take TWO of the following actions, or take the same action twice.

Move. The Knight can move up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs  AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.

Pike. Reach 15 ft Two-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp. Recurve Bow. Ranged (200 ft) Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp.

Shackle. Reach 5 ft One-Handed Weapon. +3 vs REF of a creature Grappled by the Knight or one of its allies. Hit: The creature is Restrained by manacles. Breaking or lockpicking the manacles requires a DC 20 STR or INT check.

Reactions
Exploit (1/Round). The Knight can Exploit.