Compel Truth: Difference between revisions

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== <big>'''Compel Truth'''</big> ==
== <big>'''Compel Truth'''</big> ==
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| ''[[Divine]] Spell, Evoking''
| ''[[Divine]] Spell, Enchanting''
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|'''APC:''' 1
|'''APC:''' 5
|-
|-
|'''SPC:''' 3
|'''SPC:''' 15
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|'''Range:''' 40 ft
|'''Range:''' 40 ft
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|'''Requires:''' Verbal
|'''Requires:''' Gesture, Verbal
|-
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|'''Duration:''' Instantaneous
|'''Duration:''' 1 hour
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|-
!Spell Description
!Spell Description
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|One creature within range that can hear you regain 1d4 HP.
|Until the spell ends, you may spend 3 AP to compel a creature within range to tell the truth. Make a magic attack targeting that creature’s LOG. On a hit, the creature must answer honestly for the next 1 minute when asked questions. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
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!Upcharge
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|'''Upcharge:''' +60 ft range per +3 SP
|}
|}




[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Revision as of 22:06, 12 February 2024

Compel Truth

Divine Spell, Enchanting
APC: 5
SPC: 15
Range: 40 ft
Requires: Gesture, Verbal
Duration: 1 hour
Spell Description
Until the spell ends, you may spend 3 AP to compel a creature within range to tell the truth. Make a magic attack targeting that creature’s LOG. On a hit, the creature must answer honestly for the next 1 minute when asked questions. An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.


[Back to Divine Magic]