Water Elemental: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
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__NOTOC__
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Info
Pure [[elementals]] are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and [[combat]] tactics reminiscent of the Archfae that shares their element.


Sometimes, Elementals in their pure form are trapped and used in [[occult]] rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Water Elemental ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 14''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Large. [[Elemental]]''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!4
!4
!2
!2
!0
!0
!0
!3
!0
!0
!0
!0
|-
|-
|
|
!Ref: 10
!Ref: 14
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 12
!Log: 10
!Log: 10
!Will: 10
!Will: 13
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' Cold 4, Fire 8
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 14
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Vulnerable''' Lightning 1
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 145
| colspan="3" |'''Immune''' Info
| colspan="3" |
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 10 ft, Swim 60 ft
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 60 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Immutable, Iron Will
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Amphibious.''' The Elemental can breathe air and water.
'''Malleable Form.''' The Elemental can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Large creature.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Elemental can take FOUR of the following actions, or take the same action '''four times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Elemental can move up to its speed.
|-
 
| colspan="6" |
'''Water Blast.''' ''Reach 5 ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 4 (1d8) blunt and 4 (1d8) cold.
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
 
|-
'''Engage.''' The Elemental chooses one hostile creature within 5 ft of it to become Engaged until the start of the Elemental’s next turn.
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
| colspan="6" |
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== '''''OR''' the Elemental can MOVE and take ONE of the following actions'''.''''' ====
|-
| colspan="6" |'''Feature.''' Info
|-
|-
! colspan="6" |Reactions
| colspan="6" |'''Drown.''' ''Reach 5 ft Natural Weapon.'' +4 vs REF. '''Hit:''' The target is Restrained (escape DC 14) and is Suffocating while Restrained, unless they can breathe underwater. The Elemental can only Restrain one target at a time in this way.
|-
| colspan="6" |'''Feature.''' Info
|}
|}
=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info

Revision as of 13:17, 8 February 2024

[Back to creatures]


Pure elementals are the incarnations of fire, water, earth, air, or combinations thereof. While some elementals have their Essence bound in humanoid form, others exist as unbound forces of nature. Direct descendants of the Ashyidir Conclave, elementals generally exhibit personalities and combat tactics reminiscent of the Archfae that shares their element.

Sometimes, Elementals in their pure form are trapped and used in occult rituals to create corrupted monsters that will serve the cultists that conjured them. Fireblights and Galepiercers are examples of the creatures created from such rituals.

Water Elemental

Monster Level: 14
Large. Elemental
STR DEX END AWR INT CHA
4 4 2 2 0 3
Ref: 14 Fort: 12 Ant: 12 Log: 10 Will: 13
Resist Cold 4, Fire 8
Armor Rating 14 Vulnerable Lightning 1
Hit Points 145
Speed 10 ft, Swim 60 ft Senses Darkvision 60 ft
Traits Immutable, Iron Will
Features
Amphibious. The Elemental can breathe air and water.

Malleable Form. The Elemental can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Large creature.

Actions

The Elemental can take FOUR of the following actions, or take the same action four times.

Move. The Elemental can move up to its speed.

Water Blast. Reach 5 ft Natural Weapon. +4 vs FORT. Hit: 4 (1d8) blunt and 4 (1d8) cold.

Engage. The Elemental chooses one hostile creature within 5 ft of it to become Engaged until the start of the Elemental’s next turn.

OR the Elemental can MOVE and take ONE of the following actions.

Drown. Reach 5 ft Natural Weapon. +4 vs REF. Hit: The target is Restrained (escape DC 14) and is Suffocating while Restrained, unless they can breathe underwater. The Elemental can only Restrain one target at a time in this way.