Veteran Soldier: Difference between revisions
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| colspan="6" |'''Move.''' The Veteran can move up to its speed. | | colspan="6" |'''Move.''' The Veteran can move up to its speed. | ||
|- | |- | ||
| colspan="6" |'''Claymore.''' ''Reach | | colspan="6" |'''Claymore.''' ''Reach 5 ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12 + 3) sharp. | ||
|- | |- | ||
| colspan="6" |'''Longsword.''' ''Reach | | colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-half Weapon.'' +3 vs AR. '''Hit:''' 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed. | ||
|- | |- | ||
| colspan="6" |'''Recurve Bow.''' ''Ranged ( | | colspan="6" |'''Recurve Bow.''' ''Ranged (200 ft) Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) sharp. | ||
|- | |- | ||
| colspan="6" |'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked. | | colspan="6" |'''Duel.''' The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked. | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |||
! colspan="6" |Reactions | |||
|- | |||
| colspan="6" | | |||
|- | |||
| colspan="6" |'''Exploit.''' If the Veteran used Duel on its last turn, then it can Exploit | |||
|} | |} | ||
Revision as of 12:26, 1 February 2024
Veteran Soldier | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 0 | 2 | 3 | 0 | -1 |
| Ref: 9 | Fort: 12 | Ant: 13 | Log: 10 | Will: 9 | |
| Armor Rating 15 (field plate armor) | |||||
| Hit Points 32 | |||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +2, Menace +2; (END) Forced March +4; (AWR) Perceiving +4 | |||||
| Features | |||||
| Grizzled. When Bloodied, the Veteran has TA on all attacks. | |||||
| Kite Shield. The Veteran can equip a kite shield, which gives it +2 AR and +1 REF, FORT and ANT. | |||||
| Grit. When the Veteran Catches their Breath or Recoup and is Bloodied, they regain 5 (1d10) HP. | |||||
| Actions | |||||
The Veteran can MOVE and take ONE of the following actions. | |||||
| Move. The Veteran can move up to its speed. | |||||
| Claymore. Reach 5 ft Hand-and-a-half Weapon. +3 vs AR. Hit: 9 (1d12 + 3) sharp. | |||||
| Longsword. Reach 5 ft Hand-and-a-half Weapon. +3 vs AR. Hit: 7 (1d8 + 3) sharp, or 8 (1d10 + 3) sharp if two-handed. | |||||
| Recurve Bow. Ranged (200 ft) Weapon. +0 vs AR. Hit: 3 (1d6) sharp. | |||||
| Duel. The Veteran assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
| Reactions | |||||
| Exploit. If the Veteran used Duel on its last turn, then it can Exploit | |||||