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(Created page with "''Psionic Spell, Psychokinetics, Altering'' '''APC:''' 1 '''SPC:''' 70 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Instantaneous You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; hazardous terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would...")
 
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You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any [[conditions]] that are affecting you; hazardous terrain slows your movement but does not [[damage]] you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.
You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any [[conditions]] that are affecting you; hazardous terrain slows your movement but does not [[damage]] you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.
[[Psionic Spells|[Back to Psionic Spells]]]

Revision as of 14:12, 22 December 2023

Psionic Spell, Psychokinetics, Altering

APC: 1

SPC: 70

Range: Self

Requires: Gesture

Duration: Instantaneous

You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; hazardous terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.


[Back to Psionic Spells]