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Spazztaztic (talk | contribs) (Created page with "''Psionic Spell, Psychokinetics, Altering'' '''APC:''' 1 '''SPC:''' 70 '''Range:''' Self '''Requires:''' Gesture '''Duration:''' Instantaneous You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; hazardous terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would...") |
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You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any [[conditions]] that are affecting you; hazardous terrain slows your movement but does not [[damage]] you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP. | You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any [[conditions]] that are affecting you; hazardous terrain slows your movement but does not [[damage]] you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP. | ||
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Revision as of 14:12, 22 December 2023
Psionic Spell, Psychokinetics, Altering
APC: 1
SPC: 70
Range: Self
Requires: Gesture
Duration: Instantaneous
You immediately gain triple the amount of AP that you gain at the start of each of your turns to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; hazardous terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a Crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.