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''[[Primal]] Chant, Warding, Extrinsic, Weather''
''[[Primal]] Chant, Warding, Extrinsic, [[Weather]]''


'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below
'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below
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A gust of wind buffers you and protects you from attacks.  
A gust of wind buffers you and protects you from attacks.  


When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s [[damage]] type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of [[poison]]), you may use this chant. Gain Resist 3 against that attack’s [[damage]] type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.


When you cast this chant and are at a higher power tier, the chant becomes stronger:
When you cast this chant and are at a higher power tier, the chant becomes stronger:
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'''Tier 6:''' Your Resist number increases by +1.
'''Tier 6:''' Your Resist number increases by +1.
[[Primal Spells|[Back to Primal Spells]]]

Revision as of 13:50, 22 December 2023

Primal Chant, Warding, Extrinsic, Weather

APC: 1 Reactive AP, which you spend when attacked by one of the objects described below

Range: Self

Requirements: Gesture

Duration: Instantaneous

A gust of wind buffers you and protects you from attacks.

When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.

When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: Your Resist bonus lasts until the end of your next turn.

Tier 3: Your Resist number increases by +1.

Tier 4: Your Resist number increases by +1.

Tier 5: Your Resist number increases by +1.

Tier 6: Your Resist number increases by +1.


[Back to Primal Spells]