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''[[Primal]] Chant, Warding, Extrinsic, Weather'' | ''[[Primal]] Chant, Warding, Extrinsic, [[Weather]]'' | ||
'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below | '''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below | ||
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A gust of wind buffers you and protects you from attacks. | A gust of wind buffers you and protects you from attacks. | ||
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s [[damage]] type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn. | When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of [[poison]]), you may use this chant. Gain Resist 3 against that attack’s [[damage]] type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn. | ||
When you cast this chant and are at a higher power tier, the chant becomes stronger: | When you cast this chant and are at a higher power tier, the chant becomes stronger: | ||
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'''Tier 6:''' Your Resist number increases by +1. | '''Tier 6:''' Your Resist number increases by +1. | ||
[[Primal Spells|[Back to Primal Spells]]] | |||
Revision as of 13:50, 22 December 2023
Primal Chant, Warding, Extrinsic, Weather
APC: 1 Reactive AP, which you spend when attacked by one of the objects described below
Range: Self
Requirements: Gesture
Duration: Instantaneous
A gust of wind buffers you and protects you from attacks.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.
When you cast this chant and are at a higher power tier, the chant becomes stronger:
Tier 2: Your Resist bonus lasts until the end of your next turn.
Tier 3: Your Resist number increases by +1.
Tier 4: Your Resist number increases by +1.
Tier 5: Your Resist number increases by +1.
Tier 6: Your Resist number increases by +1.