Adapt: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Psionic Invocation, Psychometabolics, Altering'' '''Casting Time:''' 10 minutes '''Range:''' Self '''Requires:''' Gesture '''Duration:''' 1 hour When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration: '''Claws.''' Gain the natural weapon: Claws. Claws cost 2 AP to use, deal 1d4 damage, and you can use STR or DEX when making Claw attacks. Claws have the Light tag. If you already have Claws as a natural...") |
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Revision as of 00:11, 2 December 2023
Psionic Invocation, Psychometabolics, Altering
Casting Time: 10 minutes
Range: Self
Requires: Gesture
Duration: 1 hour
When you finish casting this invocation, you gain two adaptations of your choice from the list below for the duration:
Claws. Gain the natural weapon: Claws. Claws cost 2 AP to use, deal 1d4 damage, and you can use STR or DEX when making Claw attacks. Claws have the Light tag. If you already have Claws as a natural weapon, then taking this option increases your damage die by one size (e.g., from 1d4 to 1d6) to a maximum of 1d12.
Fins. Gain a swim speed equal to your walking speed.
Gills. You can breathe air and water.
Grip. Gain a climb speed equal to your walking speed.
Haunches. Your Jump distance doubles.
Prehensile Tail. Gain a third appendage, allowing you to hold up to three hands’ worth of items.
Spines. When a creature makes an unarmed or natural weapon attack against you, they take 1d4 sharp damage.
Sprint. Your walking speed increases by 10 ft.