Hands of Fire: Difference between revisions
Spazztaztic (talk | contribs) (Created page with "''Occult Ritual, Evoking'' '''Casting Time:''' 10 minutes, which can be part of a Recoup or Rest '''Materials:''' Flammable oils and 20 sc worth of incense, which the ritual consumes '''Recharge:''' Recoup '''Duration:''' Indefinite Choose one creature that you touch as part of casting this ritual. At any point until you cast this ritual again, that creature can activate the power of Aeshir by spending 1 AP. Once activated, the creature gains special abilities for 1...") |
(No difference)
|
Revision as of 13:24, 1 December 2023
Occult Ritual, Evoking
Casting Time: 10 minutes, which can be part of a Recoup or Rest
Materials: Flammable oils and 20 sc worth of incense, which the ritual consumes
Recharge: Recoup
Duration: Indefinite
Choose one creature that you touch as part of casting this ritual. At any point until you cast this ritual again, that creature can activate the power of Aeshir by spending 1 AP. Once activated, the creature gains special abilities for 10 minutes, whereupon the ritual ends.
The creature’s hands burst forth with flame. The flames shed bright light for 10 ft and dim light for 10 ft beyond that.
The creature is immune to damage from this fire, and may make a unique magical attack using this fire. If you hurl the fire as a thrown attack, a new flame immediately springs up in your hands. Once activated, this fire burns from the creature’s hands for 10 minutes and cannot be extinguished except by Primal or Psionic magic.
Hands of Fire: 2 AP, Melee, Hand-and-a-Half, Thrown (Range 40 ft); +CHA vs FORT. Hit: 1d6+CHA fire damage.