Clikkiri Buzzer: Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
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!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
| colspan="6" |'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.


'''Corrosive Blood.''' When the Clikkiri takes physical [[damage]], all creatures within 5ft must make a DC13 FORT check or take 5 (2d4) corrosive.
'''Corrosive Blood.''' When the Clikkiri Buzzer takes physical [[damage]], all creatures within 5 ft must make a DC13 FORT check or take 5 (2d4) corrosive.


'''Divebomb.''' If the Clikkiri dies and is flying, then when it hits the ground, each creature in a 5 ft radius from its point of impact takes 10 (4d4) corrosive.
'''Divebomb.''' If the Clikkiri Buzzer dies and is flying, then when it hits the ground, each creature in a 5 ft radius from its point of impact takes 10 (4d4) corrosive.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The Clikkiri can take THREE of the following actions, or take the same action '''three times.''''' ====
==== ''The Clikkiri can take THREE of the following actions, or take the same action '''three times.''''' ====
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| colspan="6" |'''Move.''' The Clikkiri can move up to its speed.
| colspan="6" |'''Move.''' The Clikkiri Buzzer can move up to its speed.


'''Stinger.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 6 (1d4+4) sharp and 5 (2d4) toxic.
'''Stinger.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 6 (1d4+4) sharp and 5 (2d4) toxic.


'''Caustic Spit.''' ''Ranged 60ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn.
'''Caustic Spit.''' ''Ranged 60 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) corrosive and the target becomes Sickened until the end of its next turn.
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