Catharsuli: Difference between revisions
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| colspan="6" |Medium. Abominable Fiend | | colspan="6" |Medium. Abominable Fiend | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Blood Magnet.''' When a Bloodied creature starts its turn within | | colspan="6" |'''Blood Magnet.''' When a Bloodied creature starts its turn within 10 ft of the Catharsuli, it is Engaged by the Catharsuli until the start of its next turn. | ||
'''Vicious Technique.''' The Catharsuli’s Blood Whip deals +4 [[damage]] (included in the attack). | '''Vicious Technique.''' The Catharsuli’s Blood Whip deals +4 [[damage]] (included in the attack). | ||
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Latest revision as of 09:50, 10 November 2025
Fiends of Phlegmereth
Phlegmereth is dotted by settlements of various sizes, all rife with multiple plague outbreaks at once. The majority of Phlegmereth is covered by the bog of Zarnoxas, stretching from one horizon to the next. Flat expanses of thick needlegrass is broken by the occasional copse of twisted, dripping trees and clouds of stinging insects infest every square inch. Horrific diseases and maladies originate from this place and the fiends that call it home relish in each outbreak of pustules, rashes, and mucus. They treat each ailment like a holy thing and view collective illness as a sort of deity.
Catharsuli
The pustulent Catharsuli is a fiend made entirely of blood and scabs. Catharsulis are capable of exerting control over the blood flow of creatures in their close vicinity, allowing them to turn their enemies into puppets.
Catharsuli | |||||
|---|---|---|---|---|---|
| Monster Level: 12 | |||||
| Medium. Abominable Fiend | |||||
| STR | DEX | END | AWR | INT | CHA |
| 2 | 4 | 5 | 5 | 0 | -2 |
| Ref: 14 | Fort: 15 | Ant: 15 | Log: 10 | Will: 8 | |
| Armor Rating 12 | Immune Psychic | ||||
| Hit Points 80 | Vulnerable Radiant 1 DR 5/Magical Weapons and Silvered | ||||
| Speed 30 ft | Senses Darkvision 30 ft | ||||
| Traits Immutable, Steel Mind | |||||
| Features | |||||
| Blood Magnet. When a Bloodied creature starts its turn within 10 ft of the Catharsuli, it is Engaged by the Catharsuli until the start of its next turn.
Vicious Technique. The Catharsuli’s Blood Whip deals +4 damage (included in the attack). | |||||
| Actions | |||||
The Catharsuli can MOVE and take THREE of the following actions, or take the same action three times. | |||||
| Move. The Catharsuli can move up to its speed.
Blood Whip. Reach 15 ft Natural Weapon. +4 vs AR. Hit: 11 (1d4+8) sharp and the Catharsuli pulls the creature 5 ft closer. | |||||
OR the Catharsuli can take ONE of the following actions… | |||||
| Move. The Catharsuli can move up to its speed.
Blood Whip. Reach 15 ft Natural Weapon. +4 vs AR. Hit: 11 (1d4+8) sharp and the Catharsuli pulls the creature 5 ft closer. | |||||
...AND the following action. | |||||
| Blood Transfusion. Reach 5 ft Natural Weapon. +4 vs FORT. Hit: The creature is Charmed by the Catharsuli for 1 minute. If the creature was Bloodied, then it is Enthralled for the duration instead. Each time the creature takes damage during this duration, it can make a DC 15 INT check. On a success, it ends the condition early. | |||||