Wall of Briars: Difference between revisions

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''[[Primal]] Spell, Alchemy, Extrinsic, Nature, Conjuring 2''
__NOAUTOLINKS__
{| class="creature"
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== <big>'''Wall of Briars'''</big> ==
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|''[[Primal]]'' ''Spell, Alchemy, Extrinsic, Nature, Conjuring 2''
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|'''APC:''' 8
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|'''SPC:''' 16
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|'''Range:''' 100 ft
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|'''Requires:''' Gesture, Visual
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|'''Duration:''' 10 minutes
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!Spell Description
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|Choose a point within range, then choose a second point within range that is no more than 20 ft from the first point. Thorny briars sprout in a line between those two points. The briars are 5 ft thick and 15 ft tall. Moving through the briars is considered moving through Hazardous Terrain (6d4 sharp). Furthermore, when a creature attempts to move through the briars, make a magic attack against their FORT. On a hit, the creature is Restrained (escape DC 10 + your magic attribute).
The wall provides Partial Cover (+3) against all ranged attacks. The briars can be destroyed or burned. Each 5 ft cube of the briars has the following health statistics:


'''APC:''' 8
'''HP''' 20 '''AR''' 14


'''SPC:''' 16
'''Resist''' Blunt 6, Cold 3, '''Immune''' Psychic, Sonic


'''Range:''' 100 ft
'''Vulnerable''' Fire 4


'''Requirements:''' Visual, Gesture
'''DT''' 10
 
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'''Duration:''' 10 minutes
!Upcharge
 
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Choose a point within range, then choose a second point within range that is no more than 20 ft from the first point.
|'''Upcharge:''' +5 ft length of the wall per +4 SP.
 
|}
Thorny briars sprout in a line between those two points. The briars are 5 ft thick and 15 ft tall. Moving through the briars is considered moving through hazardous terrain (6d4 Sharp). Furthermore, when a creature attempts to move through the briars, make a magic attack against their FORT. On a hit, the creature is Restrained (escape DC 10 + your magic attribute).
[[Primal Spells|[Back to Primal Spells]]]<br>
 
The wall provides partial cover (+3) against all ranged attacks. The briars can be destroyed or burned. Each 5 ft cube of the briars has the following health statistics:
 
HP 20 AR 14
 
Resist Blunt 6, Resist Cold 3 ;Immune Psychic, Sonic
 
Vulnerable Fire 4 DT 10
 
'''Upcharge:''' +5 ft length of the wall per +4 SP.
 
 
[[Primal Spells|[Back to Primal Spells]]]

Latest revision as of 22:42, 1 August 2025

Wall of Briars

Primal Spell, Alchemy, Extrinsic, Nature, Conjuring 2
APC: 8
SPC: 16
Range: 100 ft
Requires: Gesture, Visual
Duration: 10 minutes
Spell Description
Choose a point within range, then choose a second point within range that is no more than 20 ft from the first point. Thorny briars sprout in a line between those two points. The briars are 5 ft thick and 15 ft tall. Moving through the briars is considered moving through Hazardous Terrain (6d4 sharp). Furthermore, when a creature attempts to move through the briars, make a magic attack against their FORT. On a hit, the creature is Restrained (escape DC 10 + your magic attribute).

The wall provides Partial Cover (+3) against all ranged attacks. The briars can be destroyed or burned. Each 5 ft cube of the briars has the following health statistics:

HP 20 AR 14

Resist Blunt 6, Cold 3, Immune Psychic, Sonic

Vulnerable Fire 4

DT 10

Upcharge
Upcharge: +5 ft length of the wall per +4 SP.

[Back to Primal Spells]