Tangle of Brambles: Difference between revisions

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|A mass of thorny weeds sprouts up, clogging the way.
|A mass of thorny weeds sprouts up, clogging the way.
Choose a point within range. Thorny weeds sprout in a 10 ft radius from that point. The area within this radius is Hazardous Terrain (1d4 sharp). When a creature starts its turn in the brambles, make a magic attack against their FORT; on a hit, the creature is Grappled until the start of their next turn. (If they attempt to escape the Grapple on their current turn, they must overcome your WILL). The caster can choose to end this effect at will.
Choose a point within range. Thorny weeds sprout in a 10 ft radius from that point. The area within this radius is Hazardous Terrain (1d4 sharp). When a creature starts its turn in the brambles, make a magic attack against their FORT; on a hit, the creature is Grappled until the start of their next turn. (If they attempt to escape the Grapple, they must overcome your WILL). The caster can choose to end this effect for 0 AP.
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!Upcharge
!Upcharge

Latest revision as of 22:40, 1 August 2025

Tangle of Brambles

Primal Spell, Alchemy, Extrinsic, Nature
APC: 3
SPC: 4
Range: 60 ft
Requires: Gesture, Visual, Line of Sight
Duration: 10 minutes
Spell Description
A mass of thorny weeds sprouts up, clogging the way.

Choose a point within range. Thorny weeds sprout in a 10 ft radius from that point. The area within this radius is Hazardous Terrain (1d4 sharp). When a creature starts its turn in the brambles, make a magic attack against their FORT; on a hit, the creature is Grappled until the start of their next turn. (If they attempt to escape the Grapple, they must overcome your WILL). The caster can choose to end this effect for 0 AP.

Upcharge
Upcharge: +5 ft radius per +3 SP.

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