Tangle of Brambles: Difference between revisions
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''[[Primal]] Spell, Alchemy, Extrinsic, Nature'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
'''APC:''' 3 | |+ | ||
| | |||
'''SPC:''' 4 | == <big>'''Tangle of Brambles'''</big> == | ||
|- | |||
'''Range:''' 60 ft | |''[[Primal]] Spell, Alchemy, Extrinsic, Nature'' | ||
|- | |||
''' | |'''APC:''' 3 | ||
|- | |||
'''Duration:''' 10 minutes | |'''SPC:''' 4 | ||
|- | |||
A mass of thorny weeds sprouts up, clogging the way. | |'''Range:''' 60 ft | ||
|- | |||
Choose a point within range. Thorny weeds sprout in a 10 ft radius from that point. The area within this radius is | |'''Requires:''' Gesture, Visual, Line of Sight | ||
|- | |||
'''Upcharge:''' +5 ft radius per +3 SP. | |'''Duration:''' 10 minutes | ||
|- | |||
!Spell Description | |||
[[Primal Spells|[Back to Primal Spells]]] | |- | ||
|A mass of thorny weeds sprouts up, clogging the way. | |||
Choose a point within range. Thorny weeds sprout in a 10 ft radius from that point. The area within this radius is Hazardous Terrain (1d4 sharp). When a creature starts its turn in the brambles, make a magic attack against their FORT; on a hit, the creature is Grappled until the start of their next turn. (If they attempt to escape the Grapple, they must overcome your WILL). The caster can choose to end this effect for 0 AP. | |||
|- | |||
!Upcharge | |||
|- | |||
|'''Upcharge:''' +5 ft radius per +3 SP. | |||
|} | |||
[[Primal Spells|[Back to Primal Spells]]]<br> | |||
Latest revision as of 22:40, 1 August 2025
Tangle of Brambles |
| Primal Spell, Alchemy, Extrinsic, Nature |
| APC: 3 |
| SPC: 4 |
| Range: 60 ft |
| Requires: Gesture, Visual, Line of Sight |
| Duration: 10 minutes |
| Spell Description |
|---|
| A mass of thorny weeds sprouts up, clogging the way.
Choose a point within range. Thorny weeds sprout in a 10 ft radius from that point. The area within this radius is Hazardous Terrain (1d4 sharp). When a creature starts its turn in the brambles, make a magic attack against their FORT; on a hit, the creature is Grappled until the start of their next turn. (If they attempt to escape the Grapple, they must overcome your WILL). The caster can choose to end this effect for 0 AP. |
| Upcharge |
| Upcharge: +5 ft radius per +3 SP. |