Feast for Crows: Difference between revisions
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''[[Primal]] Spell, Altering, Intrinsic, Nature'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
'''APC:''' 4 | |+ | ||
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'''SPC:''' 14 | == <big>'''Feast for Crows'''</big> == | ||
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'''Range''' | |''[[Primal]] Spell, Altering, Intrinsic, Nature'' | ||
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''' | |'''APC:''' 4 | ||
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'''Duration:''' Instantaneous | |'''SPC:''' 14 | ||
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You tap into the power of the murderous flock, raining death from the sky. | |'''Range:''' Special | ||
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As part of this spell, you must use a ranged weapon that uses ammunition. Choose a point within that weapon’s range. Make a weapon attack | |'''Requires:''' Gesture, Visual, Line of Effect | ||
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'''Upcharge:''' +5 ft radius per +4 SP. | |'''Duration:''' Instantaneous | ||
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!Spell Description | |||
[[Primal Spells|[Back to Primal Spells]]] | |- | ||
|You tap into the power of the murderous flock, raining death from the sky. | |||
As part of this spell, you must use a ranged weapon that uses ammunition. Choose a point within that weapon’s range. Make a weapon attack against the REF of each creature in a 20 ft radius from that point. On a hit, you roll your normal damage dice x4 (for example, a recurve bow deals 1d6 damage, so this spell would deal 4d6 damage if you used a recurve bow). On a miss, creatures in the area of effect take 1⁄2 damage. | |||
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!Spell Crit | |||
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|On a crit, add an additional 4 damage dice to the damage roll | |||
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!Upcharge | |||
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|'''Upcharge:''' +5 ft radius per +4 SP. | |||
|} | |||
[[Primal Spells|[Back to Primal Spells]]]<br> | |||
Latest revision as of 22:26, 1 August 2025
Feast for Crows |
| Primal Spell, Altering, Intrinsic, Nature |
| APC: 4 |
| SPC: 14 |
| Range: Special |
| Requires: Gesture, Visual, Line of Effect |
| Duration: Instantaneous |
| Spell Description |
|---|
| You tap into the power of the murderous flock, raining death from the sky.
As part of this spell, you must use a ranged weapon that uses ammunition. Choose a point within that weapon’s range. Make a weapon attack against the REF of each creature in a 20 ft radius from that point. On a hit, you roll your normal damage dice x4 (for example, a recurve bow deals 1d6 damage, so this spell would deal 4d6 damage if you used a recurve bow). On a miss, creatures in the area of effect take 1⁄2 damage. |
| Spell Crit |
| On a crit, add an additional 4 damage dice to the damage roll |
| Upcharge |
| Upcharge: +5 ft radius per +4 SP. |