Carnage: Difference between revisions
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!Spell Description | !Spell Description | ||
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|You and a number of creatures within range equal to or less than your magic attribute gain the following properties for the duration. If a creature is unwilling, make a magic attack against their LOG; | |You and a number of creatures within range equal to or less than your magic attribute gain the following properties for the duration. If a creature is unwilling, make a magic attack against their LOG; On a success, they are subject to this spell. | ||
* When the spell first takes effect, gain 15 Shield HP. | * When the spell first takes effect, gain 15 Shield HP. | ||
* | * Gain +2 STR and +2 DEX (this can exceed your attribute cap). | ||
* Gain +10 ft | * Gain +10 ft speed. | ||
* You cannot be Frightened | |||
* If a creature attempts to Charm you, it rolls 2d20 and takes the higher. | |||
* You cannot be Frightened | |||
* If a creature attempts to | |||
* You sprout matted, mangy fur, your eyes resemble that of a rabid wolf, your veins pop inhumanly, and your canine teeth and fingernails grow into hardened fangs and claws. | * You sprout matted, mangy fur, your eyes resemble that of a rabid wolf, your veins pop inhumanly, and your canine teeth and fingernails grow into hardened fangs and claws. | ||
* Gain a special attack. When you kill a creature with this attack, gain 1 AP. '''''Tooth and Claw:''''' (2 AP) ''Reach 5 ft One-Handed Weapon:'' +STR or DEX vs AR. '''Hit:''' 2d8 sharp damage. | |||
When the spell ends, | When the spell ends, any affected creature must make an END check against a DC of 10 + your magic attribute. On a failure, the creature becomes Fatigued. Whether the creature succeeded or failed, it takes 1d10 psychic damage. | ||
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[[Primal Spells|[Back to Primal Spells]]]<br> | [[Primal Spells|[Back to Primal Spells]]]<br> | ||
Latest revision as of 15:47, 1 August 2025
Carnage |
| Primal Spell, Enchanting, Intrinsic, Emotion |
| APC: 3 |
| SPC: 30 |
| Range: 20 ft |
| Requires: Gesture, Verbal |
| Duration: 1 minute |
| Spell Description |
|---|
You and a number of creatures within range equal to or less than your magic attribute gain the following properties for the duration. If a creature is unwilling, make a magic attack against their LOG; On a success, they are subject to this spell.
When the spell ends, any affected creature must make an END check against a DC of 10 + your magic attribute. On a failure, the creature becomes Fatigued. Whether the creature succeeded or failed, it takes 1d10 psychic damage. |