Acid Pool: Difference between revisions
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__NOAUTOLINKS__ | |||
'''APC:''' 6 | {| class="creature" | ||
|+ | |||
'''SPC:''' 4 | | | ||
== <big>'''Acid Pool'''</big> == | |||
'''Range:''' 60 ft | |- | ||
|''[[Primal]] Spell, Evoking, Extrinsic, Nature, Conjuring 1'' | |||
''' | |- | ||
|'''APC:''' 6 | |||
'''Duration:''' 10 minutes | |- | ||
|'''SPC:''' 4 | |||
A pool of steaming acid burbles up from the ground. | |- | ||
|'''Range:''' 60 ft | |||
Choose a point within range. A pool of acid burbles up in a 15 ft radius from that point. The area becomes both Difficult and | |- | ||
|'''Requires:''' Gesture, Verbal, Visual | |||
Upcharge: +1d4 damage per 3 SP against creatures starting their turn in the acid pool. | |- | ||
|'''Duration:''' 10 minutes | |||
|- | |||
[[Primal Spells|[Back | !Spell Description | ||
|- | |||
|A pool of steaming acid burbles up from the ground. Choose a point within range. A pool of acid burbles up in a 15 ft radius from that point. The area becomes both Difficult and Hazardous Terrain (1d4 corrosive). When a creature starts its turn in the acid, make a magic attack against their FORT. On a hit, deal 3d4 damage. On a miss, deal 1⁄2 damage. Creatures that start their turn Prone in the area are automatically hit. | |||
|- | |||
!Upcharge | |||
|- | |||
|'''Upcharge:''' +1d4 damage per +3 SP against creatures starting their turn in the acid pool. | |||
|} | |||
[[Primal Spells|[Back to Primal Spells]]]<br> | |||
Latest revision as of 15:40, 1 August 2025
Acid Pool |
| Primal Spell, Evoking, Extrinsic, Nature, Conjuring 1 |
| APC: 6 |
| SPC: 4 |
| Range: 60 ft |
| Requires: Gesture, Verbal, Visual |
| Duration: 10 minutes |
| Spell Description |
|---|
| A pool of steaming acid burbles up from the ground. Choose a point within range. A pool of acid burbles up in a 15 ft radius from that point. The area becomes both Difficult and Hazardous Terrain (1d4 corrosive). When a creature starts its turn in the acid, make a magic attack against their FORT. On a hit, deal 3d4 damage. On a miss, deal 1⁄2 damage. Creatures that start their turn Prone in the area are automatically hit. |
| Upcharge |
| Upcharge: +1d4 damage per +3 SP against creatures starting their turn in the acid pool. |