Acid Pool: Difference between revisions

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!Spell Description
!Spell Description
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|A pool of steaming acid burbles up from the ground. Choose a point within range. A pool of acid burbles up in a 15 ft radius from that point. The area becomes both Difficult and Hazardous Terrain (dealing 1d4 corrosive damage per 5 ft moved). When a creature starts its turn in the acid, make a magic attack against their FORT, dealing 3d4 damage on a hit and 1⁄2 as much on a miss. Creatures that start their turn Prone in the area are automatically hit.
|A pool of steaming acid burbles up from the ground. Choose a point within range. A pool of acid burbles up in a 15 ft radius from that point. The area becomes both Difficult and Hazardous Terrain (1d4 corrosive). When a creature starts its turn in the acid, make a magic attack against their FORT. On a hit, deal 3d4 damage. On a miss, deal 1⁄2 damage. Creatures that start their turn Prone in the area are automatically hit.
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!Upcharge  
!Upcharge  

Latest revision as of 15:40, 1 August 2025


Acid Pool

Primal Spell, Evoking, Extrinsic, Nature, Conjuring 1
APC: 6
SPC: 4
Range: 60 ft
Requires: Gesture, Verbal, Visual
Duration: 10 minutes
Spell Description
A pool of steaming acid burbles up from the ground. Choose a point within range. A pool of acid burbles up in a 15 ft radius from that point. The area becomes both Difficult and Hazardous Terrain (1d4 corrosive). When a creature starts its turn in the acid, make a magic attack against their FORT. On a hit, deal 3d4 damage. On a miss, deal 1⁄2 damage. Creatures that start their turn Prone in the area are automatically hit.
Upcharge
Upcharge: +1d4 damage per +3 SP against creatures starting their turn in the acid pool.

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