Slick: Difference between revisions

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|You draw moisture from the air and soil, creating an icy slick.
|You draw moisture from the air and soil, creating an icy slick.
Choose a 5 ft area on the ground within range. That area becomes slippery and treacherous. Whenever a creature starts their turn in that space or enters it for the first time on their turn, they must make a DEX check against 10 + your magic attribute. On a fail, the creature falls Prone.
Choose a 5 ft area on the ground within range. That area becomes slippery and treacherous. Whenever a creature starts their turn in that space or enters it for the first time on their turn, they must make a DEX check against 10 + your magic attribute. On a failure, the creature falls Prone.
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!Primal Tiers  
!Primal Tiers  

Latest revision as of 15:21, 1 August 2025

Slick

Primal Chant, Alchemy, Extrinsic, Weather
APC: 2
Range: 60 ft
Requires: Gesture, Visual
Duration: 1 round
Spell Description
You draw moisture from the air and soil, creating an icy slick.

Choose a 5 ft area on the ground within range. That area becomes slippery and treacherous. Whenever a creature starts their turn in that space or enters it for the first time on their turn, they must make a DEX check against 10 + your magic attribute. On a failure, the creature falls Prone.

Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: +20 ft range.

Tier 3: When you cast this chant, you can choose for the area to be 5 ft or 10 ft in diameter.

Tier 4: +20 ft range.

Tier 5: When you cast this chant, you can choose for the area to be 5 ft, 10 ft, or 15 ft in diameter.

Tier 6: When you cast this chant, you can choose for the area to be 5 ft, 10 ft, 15 ft, or 20 ft in diameter.

[Back to Primal Spells]