Gust: Difference between revisions

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== <big>'''Glimmer'''</big> ==
== <big>'''Gust'''</big> ==
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|''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather''
|''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather''
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|A gust of wind buffers you and protects you from attacks.
|A gust of wind buffers you and protects you from attacks.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist 3 against attacks of that damage type until the start of your next turn.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist +3 against that attack’s damage type, possibly causing it to miss. You retain this Resist against attacks of that damage type until the start of your next turn.
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!Primal Tiers  
!Primal Tiers  

Latest revision as of 15:16, 1 August 2025

Gust

Primal Chant, Warding, Extrinsic, Weather
APC: 1 Reactive AP, which you spend when attacked by one of the objects described below
Range: Self
Requires: Gesture
Duration: Instantaneous
Spell Description
A gust of wind buffers you and protects you from attacks.

When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist +3 against that attack’s damage type, possibly causing it to miss. You retain this Resist against attacks of that damage type until the start of your next turn.

Primal Tiers
When you cast this chant and are at a higher power tier, the chant becomes stronger:

Tier 2: Your Resist bonus lasts until the end of your next turn.

Tier 3: Your Resist number increases by +1.

Tier 4: Your Resist number increases by +1.

Tier 5: Your Resist number increases by +1.

Tier 6: Your Resist number increases by +1.

[Back to Primal Spells]