Gust: Difference between revisions
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== <big>''' | == <big>'''Gust'''</big> == | ||
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|''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather'' | |''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather'' | ||
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|A gust of wind buffers you and protects you from attacks. | |A gust of wind buffers you and protects you from attacks. | ||
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s damage type, possibly causing it to miss. You retain Resist | When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist +3 against that attack’s damage type, possibly causing it to miss. You retain this Resist against attacks of that damage type until the start of your next turn. | ||
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!Primal Tiers | !Primal Tiers | ||
Latest revision as of 15:16, 1 August 2025
Gust |
| Primal Chant, Warding, Extrinsic, Weather |
| APC: 1 Reactive AP, which you spend when attacked by one of the objects described below |
| Range: Self |
| Requires: Gesture |
| Duration: Instantaneous |
| Spell Description |
|---|
| A gust of wind buffers you and protects you from attacks.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist +3 against that attack’s damage type, possibly causing it to miss. You retain this Resist against attacks of that damage type until the start of your next turn. |
| Primal Tiers |
| When you cast this chant and are at a higher power tier, the chant becomes stronger:
Tier 2: Your Resist bonus lasts until the end of your next turn. Tier 3: Your Resist number increases by +1. Tier 4: Your Resist number increases by +1. Tier 5: Your Resist number increases by +1. Tier 6: Your Resist number increases by +1. |