Gust: Difference between revisions
Jump to navigation
Jump to search
Spazztaztic (talk | contribs) m (Format) |
No edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
''[[Primal]] Chant, Warding, Extrinsic, Weather'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below | |+ | ||
| | |||
'''Range:''' Self | == <big>'''Gust'''</big> == | ||
|- | |||
''' | |''[[Primal]]'' ''Chant, Warding, Extrinsic, Weather'' | ||
|- | |||
'''Duration:''' Instantaneous | |'''APC:''' 1 Reactive AP, which you spend when attacked by one of the objects described below | ||
|- | |||
A gust of wind buffers you and protects you from attacks. | |'''Range:''' Self | ||
|- | |||
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist 3 against that attack’s | |'''Requires:''' Gesture | ||
|- | |||
When you cast this chant and are at a higher power tier, the chant becomes stronger: | |'''Duration:''' Instantaneous | ||
|- | |||
!Spell Description | |||
|- | |||
|A gust of wind buffers you and protects you from attacks. | |||
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist +3 against that attack’s damage type, possibly causing it to miss. You retain this Resist against attacks of that damage type until the start of your next turn. | |||
|- | |||
!Primal Tiers | |||
|- | |||
|When you cast this chant and are at a higher power tier, the chant becomes stronger: | |||
'''Tier 2:''' Your Resist bonus lasts until the end of your next turn. | '''Tier 2:''' Your Resist bonus lasts until the end of your next turn. | ||
| Line 24: | Line 32: | ||
'''Tier 6:''' Your Resist number increases by +1. | '''Tier 6:''' Your Resist number increases by +1. | ||
|} | |||
[[Primal Spells|[Back to Primal Spells]]]<br> | |||
Latest revision as of 15:16, 1 August 2025
Gust |
| Primal Chant, Warding, Extrinsic, Weather |
| APC: 1 Reactive AP, which you spend when attacked by one of the objects described below |
| Range: Self |
| Requires: Gesture |
| Duration: Instantaneous |
| Spell Description |
|---|
| A gust of wind buffers you and protects you from attacks.
When you are targeted by either a physical projectile (such as an arrow or sling pellet) or by a gaseous attack (such as a cloud of poison), you may use this chant. Gain Resist +3 against that attack’s damage type, possibly causing it to miss. You retain this Resist against attacks of that damage type until the start of your next turn. |
| Primal Tiers |
| When you cast this chant and are at a higher power tier, the chant becomes stronger:
Tier 2: Your Resist bonus lasts until the end of your next turn. Tier 3: Your Resist number increases by +1. Tier 4: Your Resist number increases by +1. Tier 5: Your Resist number increases by +1. Tier 6: Your Resist number increases by +1. |