Intervene: Difference between revisions

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''[[Divine]] Spell, Warding''
__NOAUTOLINKS__
 
'''APC:''' 1, which you may spend reactively when an enemy within range casts a spell
 
'''SPC:''' Special
 
'''Range:''' 60 ft
 
'''Requirements:''' Verbal, Visual, Gesture
 
'''Duration:''' Instantaneous
 
Spend an amount of SP equal to the SP of the spell you are intervening against (min 2).
 
Make a magic attack against the target creature’s WILL. If the target creature uses the [[Primal]] or [[Psionic]] source, roll 2d20 and use the higher of the two. If the target uses the [[Arcane]] or [[Occult]] source, roll 2d20 and use the lower of the two. If the target uses the Divine source, roll 1d20.
 
If you hit, the target creature fails to cast the spell, but still loses its AP and SP. If you miss, then you lose your AP and you expend half the SP you otherwise would.
 
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| ''[[Divine]] Spell, Warding''
| ''[[Divine]] Spell, Warding''
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|'''APC:''' 1, which you may spend reactively when an enemy within range casts a spell
|'''APC:''' 1 Reactive AP, which you can spend when an enemy within range casts a spell
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|-
|'''SPC:''' Special
|'''SPC:''' Special
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|Spend an amount of SP equal to the SP of the spell you are intervening against (min 2).
|Spend an amount of SP equal to the SP of the spell you are intervening against (min 2).
Make a magic attack against the target creature’s WILL. If the target creature uses the [[Primal]] or [[Psionic]] source, roll 2d20 and use the higher of the two. If the target uses the [[Arcane]] or [[Occult]] source, roll 2d20 and use the lower of the two. If the target uses the Divine source, roll 1d20.  
Make a magic attack against the target creature’s WILL. If the target creature can cast primal or psionic magic, roll 2d20 and take the higher. If the target can cast arcane or occult magic, roll 2d20 and take the lower. If the target can cast divine magic, roll as normal.


If you hit, the target creature fails to cast the spell, but still loses its AP and SP. If you miss, then you lose your AP and you expend half the SP you otherwise would.
On a hit, the target creature fails to cast the spell, but still loses its AP and SP. On a miss, then you lose your AP and you expend half the SP you otherwise would.
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Latest revision as of 10:34, 1 August 2025

Intervene

Divine Spell, Warding
APC: 1 Reactive AP, which you can spend when an enemy within range casts a spell
SPC: Special
Range: 60 ft
Requires: Gesture, Verbal, Visual
Duration: Instantaneous
Spell Description
Spend an amount of SP equal to the SP of the spell you are intervening against (min 2).

Make a magic attack against the target creature’s WILL. If the target creature can cast primal or psionic magic, roll 2d20 and take the higher. If the target can cast arcane or occult magic, roll 2d20 and take the lower. If the target can cast divine magic, roll as normal.

On a hit, the target creature fails to cast the spell, but still loses its AP and SP. On a miss, then you lose your AP and you expend half the SP you otherwise would.


[Back to Divine Magic]