Dryad: Difference between revisions
Nathan Heard (talk | contribs) (Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
mNo edit summary |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 3: | Line 3: | ||
__NOTOC__ | __NOTOC__ | ||
Forest spirits that dwell within trees, [[Dryads]] take the form of humanoids made out of leaves, pollen, and flower petals. They tend to be elusive and may not emerge from their trees at all in the presence of humanoids unless those humanoids have provided demonstrable evidence that they are not hostile towards nature. | |||
Dryads can be invaluable allies, serving as guides through rugged wilderness and helping creatures to find food and shelter. They can also be malicious enemies; while they will generally avoid direct [[combat]], they can easily present themselves as friendly and mislead creatures until they are utterly lost in an unforgiving wild. | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Dryad === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 5'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Fae Plant'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 22: | ||
!CHA | !CHA | ||
|- | |- | ||
!-1 | |||
!2 | |||
!2 | |||
!3 | |||
!0 | !0 | ||
! | !3 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 12 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 13 | ||
!Log: 10 | !Log: 10 | ||
!Will: | !Will: 13 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 11 | ||
| colspan="3" |'''Vulnerable''' | | colspan="3" |'''Vulnerable''' Fire 1 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 30 | ||
| colspan="3" |'''Immune''' | | colspan="3" |'''Immune''' Radiant | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft (Hover) | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (INT) Nature +5; (AWR) Foraging +7, Sheltering +7 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Tree Spirit.''' The Dryad is bonded to one particular tree in the forest. When a Dryad Takes a Rest, it must touch a tree; it magically enters the tree for the duration of the rest. It must Take a Rest in the specific tree to which it is bonded at least once every week or it dies. If this tree is chopped down or otherwise killed, then the Dryad dies. | ||
'''Fae Magic.''' Using CHA, the Dryad can cast the [[Photosynthesis]], [[Predict Weather]], [[Rapid Growth]], and [[Warden’s Navigation]] [[Primal]] Invocations each 1/Rest. | |||
'''Primal Magic.''' Using CHA, the Dryad can cast the following [[Primal Spells|primal spells]] innately at will: [[Bloom]], [[Bountiful Joy]], [[Ensnaring Root]], [[Foreboding Menace]]. It can also cast the [[Nature’s Bounty]] Primal Spell 1/Rest. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Dryad can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Dryad can move up to its speed and is unhindered by any natural foliage. | ||
'''[[Briar Whip]].''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d8+2) sharp, and the Dryad can move the creature 10 ft in a direction of her choice if it is Large or smaller. | |||
'''Fae Charms.''' The Dryad can cast one of its spells. | |||
|} | |} | ||
Latest revision as of 01:08, 3 July 2025
Forest spirits that dwell within trees, Dryads take the form of humanoids made out of leaves, pollen, and flower petals. They tend to be elusive and may not emerge from their trees at all in the presence of humanoids unless those humanoids have provided demonstrable evidence that they are not hostile towards nature.
Dryads can be invaluable allies, serving as guides through rugged wilderness and helping creatures to find food and shelter. They can also be malicious enemies; while they will generally avoid direct combat, they can easily present themselves as friendly and mislead creatures until they are utterly lost in an unforgiving wild.
Dryad | |||||
|---|---|---|---|---|---|
| Monster Level: 5 | |||||
| Medium. Fae Plant | |||||
| STR | DEX | END | AWR | INT | CHA |
| -1 | 2 | 2 | 3 | 0 | 3 |
| Ref: 12 | Fort: 12 | Ant: 13 | Log: 10 | Will: 13 | |
| Armor Rating 11 | Vulnerable Fire 1 | ||||
| Hit Points 30 | Immune Radiant | ||||
| Speed 30 ft (Hover) | |||||
| Skills (INT) Nature +5; (AWR) Foraging +7, Sheltering +7 | |||||
| Features | |||||
| Tree Spirit. The Dryad is bonded to one particular tree in the forest. When a Dryad Takes a Rest, it must touch a tree; it magically enters the tree for the duration of the rest. It must Take a Rest in the specific tree to which it is bonded at least once every week or it dies. If this tree is chopped down or otherwise killed, then the Dryad dies.
Fae Magic. Using CHA, the Dryad can cast the Photosynthesis, Predict Weather, Rapid Growth, and Warden’s Navigation Primal Invocations each 1/Rest. Primal Magic. Using CHA, the Dryad can cast the following primal spells innately at will: Bloom, Bountiful Joy, Ensnaring Root, Foreboding Menace. It can also cast the Nature’s Bounty Primal Spell 1/Rest. | |||||
| Actions | |||||
The Dryad can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Dryad can move up to its speed and is unhindered by any natural foliage.
Briar Whip. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d8+2) sharp, and the Dryad can move the creature 10 ft in a direction of her choice if it is Large or smaller. Fae Charms. The Dryad can cast one of its spells. | |||||