Tengu: Difference between revisions

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| colspan="6" |''Tiny. Celestial Monstrosity''
| colspan="6" |''Tiny. Celestial Monstrosity''
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!'''STR'''
!STR
!DEX
!DEX
!END
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| colspan="6" |'''Move.''' The Tengu can move up to its speed.
| colspan="6" |'''Move.''' The Tengu can move up to its speed.
'''Beak.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3)radiant.
'''Beak.''' ''Reach 5 ft Natural Weapon''. +3 vs AR. '''Hit:''' 6 (1d6+3) radiant.
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Latest revision as of 02:49, 30 June 2025

[Back to creatures]


Gulls from the Celestial Sea, Tengu look almost like Harpies, if smaller and glowing. Tengu are a mix of humanoid and bird, possessing wings and a long, thin beak in place of a nose and mouth.

Tengu usually glow in faint hues reminiscent of sunrise, and they are otherwise a translucent whitish color. When on the mortal plane, they nest together in patches of soft, mossy rocks, though they prefer the infinite expanse of the Celestial Sea.

Tengu

Monster Level: 2
Tiny. Celestial Monstrosity
STR DEX END AWR INT CHA
-1 3 0 3 -2 1
Ref: 13 Fort: 10 Ant: 13 Log: 8 Will: 11
Armor Rating 13 Resist Radiant 1
Hit Points 10 Senses Darkvision 60 ft
Speed 10 ft, Fly 40 ft Traits Unerring Mind
Features
Luckbearer (1/Recoup). The Tengu may touch a willing humanoid. Once in the next 24 hours, when that creature makes a d20 roll, it can reroll the die and use the second result.

Cursebringer. If a humanoid kills a Tengu, it suffers -1 LUCK until it Takes a Rest.

Wayfinder. The Tengu may touch a willing humanoid. It gains +5 INT/Navigating for the next 4 hours. This can exceed the +20 skill cap.

Actions

The Tengu can MOVE and take ONE of the following actions.

Move. The Tengu can move up to its speed.

Beak. Reach 5 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) radiant.