Metallic Slime: Difference between revisions

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|Iron
|Iron
|Steak
|Steak
| +2 AR and Resist Slash. +2 (1d4) blunt with Pseudopod
| +2 AR and Resist Sharp. +2 (1d4) blunt with Pseudopod
|-
|-
|'''3'''
|'''3'''
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=== Metallic Slime ===
=== Metallic Slime ===
|-
|-
| colspan="6" |''Monster Level:6''
| colspan="6" |''Monster Level: 6''
|-
|-
| colspan="6" |''Medium. Abominable Monstrosity''
| colspan="6" |''Medium. Abominable Monstrosity''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END

Latest revision as of 13:58, 29 June 2025

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Nobody knows where slimes originate, but anyone who has had the misfortune of fighting one knows that they are tricky and volatile foes. Some slimes rapidly split apart intomultiple slimes, while others can regenerate. Others grow larger the more they consume, allowing them to become truly enormous adversaries.

Metallic Slimes

Chromatic and Metallic slimes each have different properties, and different flavors when consumed. MCs can roll or choose from the tables below to modify the Chromatic Slime and Metallic Slime stats. A metallic slime has specified modifications to its stats.

d4 Color Flavor Modification
1 Copper Blood + 10 max HP. +3 (1d6) sharp with Pseudopod
2 Iron Steak +2 AR and Resist Sharp. +2 (1d4) blunt with Pseudopod
3 Silver Cilantro When hit by a spell, roll 1d20. If higher than the spell's attack, the spell hits the attacker. Pseudopod has +10 ft reach.
4 Gold Hazelnut Immune Elemental. +3 (1d6) sonic with Pseudopod.

Metallic Slime

Monster Level: 6
Medium. Abominable Monstrosity
STR DEX END AWR INT CHA
3 3 3 0 -2 0
Ref: 13 Fort: 13 Ant: 10 Log: 8 Will: 10
Armor Rating 12 Senses Blindsight 60 ft
Hit Points 50 Traits Immutable
Speed 30 ft
Features
Metal Feeder. A Metallic Slime that spends 1 hour consuming Copper, Iron, Silver, or Gold gains that Metallic Affinity, replacing its previous Metallic Affinity.

Malleable Form. The Slime can use its move action to pass through spaces as small as 1 inch but cannot end its turn in any space too small for its size. If it does, it takes 13 (2d12) blunt damage.

Actions

The Metallic Slime can take TWO of the following actions, or take the same action twice.

Move. The Slime can move up to its speed.

Pseudopod. Reach 15 ft Natural Weapon. +3 vs AR. Hit: 6 (1d6+3) blunt.