Celestial Form: Difference between revisions

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''[[Divine]] Spell, Alchemy, Sacrament, Conjuring 3''
__NOAUTOLINKS__
 
{| class="creature"
'''APC:''' 8
|+
 
|
'''SPC:''' 50
== '''Celestial Form''' ==
 
|-
'''Range:''' Self
| ''[[Divine]] Spell, Alchemy, Sacrament, Conjuring 3''
 
|-
'''Requirements:''' Verbal, Gesture
|'''APC:''' 8
 
|-
'''Duration:''' Up to 1 minute
|'''SPC:''' 50
 
|-
For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, can shed dim light for up to 20 ft, or can shed bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give off.
|'''Range:''' Self
 
|-
|'''Requires:''' Gesture, Verbal
|-
|'''Duration:''' Up to 1 minute
|-
!Spell Description
|-
|For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, dim light for up to 20 ft, or bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give off.
Additionally, your AR and FORT become 18 unless they are higher.
Additionally, your AR and FORT become 18 unless they are higher.


You are immune to Radiant [[damage]] for the duration, and have Resist 10 against Necrotic and Psychic damage.  
You gain Immune Radiant, Resist Necrotic +10, and Resist Psychic +10. You also gain a fly speed equal to your walking speed.
 
You also gain a flying speed equal to your walking speed.
 
Finally, when you cast a spell that restores hit points, double the amount of hit points restored (double the number after rolling any dice and adding relevant modifiers).


These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a maximum of 1 minute.
Finally, when you cast a spell that restores HP, double the total amount of HP restored.


'''Sacrament:''' If you burn 100 sc worth of incense as part of casting this spell, then you do not need to spend AP to extend the duration of the spell; it automatically lasts for its maximum duration.
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 1 minute.
|-
!Sacrament
|-
|'''Sacrament:''' If you burn 100 sc worth of incense as part of casting this spell, then you do not need to spend AP to extend the duration of the spell; it automatically lasts for its max duration.  
|}




[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

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