Celestial Form: Difference between revisions

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!Spell Description
!Spell Description
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|For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, can shed dim light for up to 20 ft, or can shed bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give off.
|For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, dim light for up to 20 ft, or bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give off.
Additionally, your AR and FORT become 18 unless they are higher.
Additionally, your AR and FORT become 18 unless they are higher.


You are immune to radiant damage for the duration, and have Resist 10 against necrotic and psychic damage.
You gain Immune Radiant, Resist Necrotic +10, and Resist Psychic +10. You also gain a fly speed equal to your walking speed.


You also gain a flying speed equal to your walking speed.
Finally, when you cast a spell that restores HP, double the total amount of HP restored.


Finally, when you cast a spell that restores hit points, double the amount of hit points restored (double the number after rolling any dice and adding relevant modifiers).
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 1 minute.
 
These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a maximum of 1 minute.
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!Sacrament
!Sacrament
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|'''Sacrament:''' If you burn 100 sc worth of incense as part of casting this spell, than you do not need to spend AP to extend the duration of this spell; it automatically lasts for its maximum duration.  
|'''Sacrament:''' If you burn 100 sc worth of incense as part of casting this spell, then you do not need to spend AP to extend the duration of the spell; it automatically lasts for its max duration.  
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[[Divine Spells|[Back to Divine Magic]]]
[[Divine Spells|[Back to Divine Magic]]]

Latest revision as of 14:23, 13 June 2025

Celestial Form

Divine Spell, Alchemy, Sacrament, Conjuring 3
APC: 8
SPC: 50
Range: Self
Requires: Gesture, Verbal
Duration: Up to 1 minute
Spell Description
For the duration, your skin becomes as hard as stone and can glow upon command. You can shed no light, dim light for up to 20 ft, or bright light for up to 20 ft and dim light twice as far as you shed bright light. You may spend 1 AP on each of your turns to change how much light you give off.

Additionally, your AR and FORT become 18 unless they are higher.

You gain Immune Radiant, Resist Necrotic +10, and Resist Psychic +10. You also gain a fly speed equal to your walking speed.

Finally, when you cast a spell that restores HP, double the total amount of HP restored.

These effects last until the end of your next turn, but you may spend 1 AP on your next turn to extend the duration until the end of your subsequent turn, to a max of 1 minute.

Sacrament
Sacrament: If you burn 100 sc worth of incense as part of casting this spell, then you do not need to spend AP to extend the duration of the spell; it automatically lasts for its max duration.


[Back to Divine Magic]