Holy Weapon: Difference between revisions

From MythCraft Online SRD
Jump to navigation Jump to search
No edit summary
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 5: Line 5:
== <big>'''Holy Weapon'''</big> ==
== <big>'''Holy Weapon'''</big> ==
|-
|-
|[[Divine]] Ritual, Alchemy
|''[[Divine]] Ritual, Alchemy''
|-
|-
|''Prerequisite: Divine 7''
|''Prerequisite: Divine Power 7''
|-
|-
|'''Casting Time:''' 1 hour, which can be part of a Recoup
|'''Casting Time:''' 1 hour, which can be part of a Recoup
Line 21: Line 21:
!Ritual Description
!Ritual Description
|-
|-
|Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains a +1 bonus to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.
|Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains +1 to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.
Furthermore, as part of the casting, choose one creature tag: avadri, celestial, eldritch, fae, fiend, monstrosity, or undead. Alternatively, you could choose one Source of magic: Arcane, Divine, Occult, Primal, or Psionic. For the duration, when a creature of that type comes within 1,000 ft of you, your weapon glows faintly, shedding dim light for 5 ft.
Furthermore, as part of the casting, choose one creature tag: avadri, celestial, eldritch, fae, fiend, monstrosity, or undead. Alternatively, you could choose one Magic Source: arcane, divine, occult, primal, or psionic. For the duration, when a creature of that tag comes within 1,000 ft of you, your weapon glows faintly, shedding dim light for 5 ft.


If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.
If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.

Latest revision as of 13:42, 13 June 2025

Holy Weapon

Divine Ritual, Alchemy
Prerequisite: Divine Power 7
Casting Time: 1 hour, which can be part of a Recoup
Range: Touch
Materials: 1 sc of scented oils, expended as part of the ritual
Recharge: Take a Rest
Duration: 8 Hours
Ritual Description
Through a series of blessings and incantations, you make a mundane weapon more powerful than it would be otherwise. One weapon that you touch throughout the ritual gains +1 to attack rolls and damage rolls for the next 8 hours and is considered magical for the duration.

Furthermore, as part of the casting, choose one creature tag: avadri, celestial, eldritch, fae, fiend, monstrosity, or undead. Alternatively, you could choose one Magic Source: arcane, divine, occult, primal, or psionic. For the duration, when a creature of that tag comes within 1,000 ft of you, your weapon glows faintly, shedding dim light for 5 ft.

If you cast the same ritual on the same weapon once per day for a whole year, choosing the same creature type or magical source every time, then the effects become permanent. This weapon has an Essence cost of 15 and anyone with the available Essence can use it.


[Back to Divine Magic]