Thief (NPC): Difference between revisions

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=== Theif ===
=== Thief ===
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| colspan="6" |''Monster Level: 2''
| colspan="6" |''Monster Level: 2''
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Quick.''' The [[Thief]] adds +3 to their [[Initiative]].
| colspan="6" |'''Quick.''' The Thief adds +3 to their Initiative.
'''Concealed Sheath'''. The Thief can always have 2 daggers on its person, even after being searched.
'''Concealed Sheath'''. The Thief can always have 2 daggers on its person, even after being searched.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Slippery (1/Round).''' When a creature moves into melee distance of the [[Rogue]], the Rogue may move 5 ft.
| colspan="6" |'''Slippery (1/Round).''' When a creature moves into melee distance of the Thief, the Rogue may move 5 ft.
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Revision as of 13:02, 10 April 2025


[Back to creatures]

Thief

Monster Level: 2
Medium. Humanoid
STR DEX END AWR INT CHA
0 2 0 3 1 0
Ref: 13 Fort: 10 Ant: 13 Log: 11 Will: 10
Armor Rating 11 (leather armor) Senses Low-Light Vision 30 ft
Hit Points 18
Speed 30 ft
Skills (DEX) Sneaking +4; (AWR) Perceiving +2; (INT) Lockpicking +4, Slight of Hand +2
Features
Quick. The Thief adds +3 to their Initiative.

Concealed Sheath. The Thief can always have 2 daggers on its person, even after being searched.

Actions

The Thief can MOVE and take ONE of the following actions.

Move. The Thief can move up to its speed.

Dagger. Thrown 20 ft One-Handed Weapon. +2 vs AR. Hit: 4 (1d4+2) sharp.

Reactions
Slippery (1/Round). When a creature moves into melee distance of the Thief, the Rogue may move 5 ft.