Ghost: Difference between revisions

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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...")
 
m (Corrected formatting for 'Possess' action)
 
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__NOTOC__
__NOTOC__


Info
Ghosts are the discontented spirits of the dead whose Essence refuses to return to the Celestial Sea. Ghosts [[haunt]] regions, items, or even people that held great significance to the Ghost before it died. Creatures in a Ghost’s presence often feel tremendous sorrow, and the natural foliage and artificial structures in which a Ghost resides often become withered and forlorn as they reflect the Ghost’s emotional anguish.


Ghosts do not form commonly. A sentient creature must feel extremely unfulfilled at its time of death, so much so that its tremendous emotion refuses to succumb to the nothingness of death even after its body has given out. If a Ghost fulfills its great purpose, it might finally be able to complete the transition from a restless life to a peaceful death.
{| class="creature"
{| class="creature"
|+
|+
! colspan="6" |
! colspan="6" |
=== Name ===
=== Ghost ===
|-
|-
| colspan="6" |''Monster Level:''
| colspan="6" |''Monster Level: 12''
|-
|-
| colspan="6" |''Size. Type''
| colspan="6" |''Medium, [[Undead]] Humanoid''
|-
|-
!'''STR'''
!'''STR'''
Line 21: Line 22:
!CHA
!CHA
|-
|-
!0
!2
!0
!5
!0
!4
!0
!4
!0
!2
!0
!4
|-
|-
|
|
!Ref: 10
!Ref: 15
!Fort: 10
!Fort: 14
!Ant: 10
!Ant: 14
!Log: 10
!Log: 12
!Will: 10
!Will: 14
|-
|-
| colspan="6" |
| colspan="6" |
|-
|-
| colspan="3" |
| colspan="3" |'''[[Armor]] Rating''' 15
| colspan="3" |'''Resist''' Info
| colspan="3" |'''Resist''' Psychic 5
|-
|-
| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Hit Points''' 80
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Vulnerable''' Radiant 1
|-
|-
| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Speed''' Hover 30 ft
| colspan="3" |'''Immune''' Info
| colspan="3" |'''Immune''' Necrotic
|-
|-
| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''[[Skills]]''' (DEX) Sneaking +5; (AWR) Perceiving +5; (CHA) Deceiving +5, Intimidating +5
| colspan="3" |'''Senses''' Info
| colspan="3" |'''Senses''' Darkvision 120 ft
|-
|-
| colspan="3" |'''[[Skills]]''' Info
| colspan="3" |'''DR''' 4/Radiant
| colspan="3" |'''Traits''' Info
| colspan="3" |'''Traits''' Ethereal, Immutable, Iron Will, Unerring Mind
|-
|-
! colspan="6" |Features
! colspan="6" |Features
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Living Host.''' While possessing a target, any [[damage]] dealt to the possessed body deals half damage to the ghost. When the body loses half of the HP it had at the time of being possessed, the [[possession]] immediately ends and the ghost is pushed to an unoccupied space within 5ft of the possessed creature. After a possession ends, the possessed target gains Resist Possession 5 for 24 hours.
|-
|-
! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
|-
|-
| colspan="6" |
| colspan="6" |
==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The GHOST can take THREE of the following actions, or take the same action '''three times.''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move'''. The Ghost can move up to its speed.
'''Throttle'''. Melee Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) Necrotic, and the Ghost makes another attack: +5 vs FORT. '''Hit''': Target is Shaken.
|-
|-
| colspan="6" |
| colspan="6" |
==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the GHOST can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
|-
|-
| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Ghost can move up to its speed.
|-
'''Ghostly Wail'''. ''30ft Radius Natural Weapon.'' +5 vs WILL. '''Hit''': 4 (1d8) psychic, and target is Frightened.
| colspan="6" |
==== '''''...AND''' take '''ONE''' of the following actions.''====
|-
| colspan="6" |'''Feature.''' Info
|-
| colspan="6" |
==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
|-
| colspan="6" |'''Feature.''' Info
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Feature.''' Info
|}


=== Features ===
'''Horrifying Visage.''' ''Ranged (30ft) Natural Weapon''. +5 vs WILL. '''Hit:''' 7 (1d6+5) psychic damage and the target is Frightened for one minute. If the target was already Frightened, it is Broken until the end of its next turn.
'''Features.''' Info


=== Actions ===
'''Possess.''' The Ghost enters the space of the target and makes an attack: +5 vs WILL. '''Hit:''' the ghost takes control of the target’s body. On each of the target’s turns, it must make a CHA attack vs the Ghost’s WILL. If it hits, then the target may act of its own accord. If it misses, then the target must act in a fashion of the Ghost’s choosing.
'''Features.''' Info
|}
 
=== Reactions ===
'''Features.''' Info

Latest revision as of 14:45, 29 January 2025

[Back to creatures]


Ghosts are the discontented spirits of the dead whose Essence refuses to return to the Celestial Sea. Ghosts haunt regions, items, or even people that held great significance to the Ghost before it died. Creatures in a Ghost’s presence often feel tremendous sorrow, and the natural foliage and artificial structures in which a Ghost resides often become withered and forlorn as they reflect the Ghost’s emotional anguish.

Ghosts do not form commonly. A sentient creature must feel extremely unfulfilled at its time of death, so much so that its tremendous emotion refuses to succumb to the nothingness of death even after its body has given out. If a Ghost fulfills its great purpose, it might finally be able to complete the transition from a restless life to a peaceful death.

Ghost

Monster Level: 12
Medium, Undead Humanoid
STR DEX END AWR INT CHA
2 5 4 4 2 4
Ref: 15 Fort: 14 Ant: 14 Log: 12 Will: 14
Armor Rating 15 Resist Psychic 5
Hit Points 80 Vulnerable Radiant 1
Speed Hover 30 ft Immune Necrotic
Skills (DEX) Sneaking +5; (AWR) Perceiving +5; (CHA) Deceiving +5, Intimidating +5 Senses Darkvision 120 ft
DR 4/Radiant Traits Ethereal, Immutable, Iron Will, Unerring Mind
Features
Living Host. While possessing a target, any damage dealt to the possessed body deals half damage to the ghost. When the body loses half of the HP it had at the time of being possessed, the possession immediately ends and the ghost is pushed to an unoccupied space within 5ft of the possessed creature. After a possession ends, the possessed target gains Resist Possession 5 for 24 hours.
Actions

The GHOST can take THREE of the following actions, or take the same action three times.

Move. The Ghost can move up to its speed.

Throttle. Melee Natural Weapon. +5 vs AR. Hit: 9 (1d8+5) Necrotic, and the Ghost makes another attack: +5 vs FORT. Hit: Target is Shaken.

OR the GHOST can take TWO of the following actions, or take the same action twice...

Move. The Ghost can move up to its speed.

Ghostly Wail. 30ft Radius Natural Weapon. +5 vs WILL. Hit: 4 (1d8) psychic, and target is Frightened.

Horrifying Visage. Ranged (30ft) Natural Weapon. +5 vs WILL. Hit: 7 (1d6+5) psychic damage and the target is Frightened for one minute. If the target was already Frightened, it is Broken until the end of its next turn.

Possess. The Ghost enters the space of the target and makes an attack: +5 vs WILL. Hit: the ghost takes control of the target’s body. On each of the target’s turns, it must make a CHA attack vs the Ghost’s WILL. If it hits, then the target may act of its own accord. If it misses, then the target must act in a fashion of the Ghost’s choosing.