Appendix B: Magic Items: Difference between revisions
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=== The Spear of Proclamation === | === The Spear of Proclamation === | ||
The Spear of Proclamation is a work of excellent artisanal craftsmanship: a gleaming golden leaf spearhead set atop a raven-black haft, etched with gilded runes that flare with golden light when activated. It is in the | The Spear of Proclamation is a work of excellent artisanal craftsmanship: a gleaming golden leaf spearhead set atop a raven-black haft, etched with gilded runes that flare with golden light when activated. It is in the possession of [[Aradin the Witchblade]] at the beginning of the campaign. | ||
==== '''Spear of Proclamation''' ==== | ==== '''Spear of Proclamation''' ==== | ||
Latest revision as of 17:42, 18 December 2024
[back to Cloven Lands playtest material]
This appendix contains the various unique magic items specific to The Cloven Lands.
Weapons
The Radiant Blade
The two-handed sword is a finely crafted Avadrium blade with an amber gemstone in the pommel that looks like a burning flame. The hilt has the engraved words “honor” and “salvation” on either side in runic text. It is the property of Cyrus Drake at the beginning of the campaign.
Radiant Blade
Greatsword, Rare, Essence 40
This Greatsword uses STR or CHA as its attack and damage attribute (you may choose which attribute you use). It deals 1d6 radiant damage in addition to its normal damage.
You cannot be Charmed or Enthralled while wielding this blade. Once per day, when you cast a Divine spell, you may upcharge it once without spending the additional SP.
The Spear of Proclamation
The Spear of Proclamation is a work of excellent artisanal craftsmanship: a gleaming golden leaf spearhead set atop a raven-black haft, etched with gilded runes that flare with golden light when activated. It is in the possession of Aradin the Witchblade at the beginning of the campaign.
Spear of Proclamation
Spear, Rare, Essence 30
This weapon has the stats of a spear with a +1 bonus to attacks and damage.
While holding the spear, you may amplify your voice so that any creature within 1000 ft of you can hear you plainly. Doing so costs 0 AP.
When a creature would make an oath or a promise to you, they may do so while both you and they place a hand on the spear. If they do, then they gain +2 TA whenever making an attack that would bring them closer to fulfillment of this goal, and also gain a +2 bonus to attribute checks that would do the same. When a creature makes such an oath, you may choose for their voice to be amplified as described above.
A creature that has made such an oath and fails to uphold it becomes cursed. You are always aware of creatures cursed in this way and know exactly how far away from you they are and in what direction. When any creature is cursed in this way, you are Shaken unless making an attack or attribute check against a creature cursed in this way. The curse is lifted when a cursed creature dies or is released from their oath in the same fashion as making an oath, described above.
Items
The Alchemy Egg
This Alchemy Egg is the property of Malsasa Swiftclaw (see Appendix A).
The Alchemy Egg
Wondrous Item, Uncommon, Essence 15
The Alchemy Egg is a large ceramic egg 1 ft long when balanced upright. It is seamless with the exception of a small rune scored into its top. When a user attunes their Essence into the egg, the rune glows lightly and can be pressed as a button. Doing so opens a hatch into the egg’s center.
When the bonded user inserts the ingredients necessary to brew a potion, coffee, tea, or any other consumable, non-poisonous liquid, the egg will seal. 1 to 5 hours later, the egg will produce 1 to 5 doses of the relevant liquid (the number of doses being directly proportional to the time needed). A user may specify how many hours they wish for the egg to brew.
When the egg is finished brewing, a fissure splits along its center, allowing it to be twisted open. Inside the egg, the 1 to 5 doses of the liquid are pooled in the egg’s ceramic shell. If a user speaks a mystical command word to the egg, it will unscrew of its own accord. The user may then insert up to 5 glass vials or bottles into the egg. If this is done, then the egg’s brewing process will fill these containers instead of poolint its contents at the egg’s base.
The Egg can create non-poisonous potions and mixtures of any type, but is limited by a few factors. In order to create 5 doses of liquid, one must be able to fit all relevant ingredients into the egg’s brewing hatch. The egg does not bestow a user with supernatural knowledge of how to create potions, so the user must have both the prior knowledge and ingredients needed to create their desired brew.
If a curious user peers into the egg’s brewing hatch, they see a small inscription carved on the egg’s interior. It reads, “If you are reading this, how dare you.”
The Feast and Famine Amulets
The Feast and Famine Amulets are two carved stone discs made of Willidium, a mineral primarily from the Everwilds. These twin amulets were excavated from the Great Chasm, and through various skullduggeries, Ser Kellion Blacksky maneuvered them into the possession of the Meritocrats. At the start of the campaign, the Famine Amulet is in the possession of Magellus Black, and the Feast Amulet in the possession of Hyleth Othen. Neither are aware of these items at the start of the campaign.
Famine Amulet
Wondrous Item, Rare, Essence 5
The Famine Amulet bonds itself to a creature automatically, provided that the creature has the available Essence. The amulet bonds itself to a creature when placed into that creature’s possession, even if the creature is unaware. This could include being placed in a creature’s travel pack or in a house that they legally own. A bonded creature is unaware of this connection until it finds the amulet.
While bonded, a creature undergoes slow and gradual changes in their outlook on the world, becoming more concerned with their own provision. This may take many forms, such as pursuing political, economic, or military security for oneself. These changes grow more pronounced on a monthly basis.
A creature that is aware of its bond with the Famine Amulet is considered Charmed by the amulet and will not willingly part with it unless it finds a way to end the Charmed condition.
Feast Amulet
Wondrous Item, Rare, Essence 5
The Feast Amulet bonds itself to a creature automatically, provided that the creature has the available Essence. The amulet bonds itself to a creature when placed into that creature’s possession, even if the creature is unaware. This could include being placed in a creature’s travel pack or in a house that they legally own. A bonded creature is unaware of this connection until it finds the amulet.
While bonded, a creature undergoes slow and gradual changes in their outlook on the world, becoming ever more concerned with acts of great benevolence. This may take many forms, such as making large monetary contributions to a cause, inviting people into your home, or offering free food to everyone that you can. These changes grow more pronounced on a monthly basis.
A creature that is aware of its bond with the Feast Amulet wishes to engage in the greatest of all charitable acts: anonymous beneficence. The creature will seek to pass the amulet into the ownership of another creature without that creature knowing.
Spall
The Spall is a magic item that the child queen Amelia Grace wears. It looks like a decorative cloth collar inset with crystalline Willidium gems. She uses the Spall to command Benklis, small fae creatures that roam freely in her self-styled nation and will aid her when needed. See Appendix C for Benkli stats.
Spall
Collar, Uncommon, Essence 20
You can telepathically communicate with any Benkli within 120 ft of you. If you have not actively harmed any Benkli or acted aggressively towards any Benkli within the past week, then speaking telepathically with a Benkli also causes it to become Charmed by you for 1 hour. You can charm a number of Benklis in this way equal to your CHA. If you charm a Benkli that exceeds your CHA limit, you choose which Benkli is no longer Charmed.