Exorcism: Difference between revisions
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!Upcharge | !Upcharge | ||
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|'''Upcharge:''' By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your | |'''Upcharge:''' By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your magic attack roll without rolling 2d20 and using the lower result; instead, roll normally. If you do so, then roll four times on the Exorcism Side Effect table instead of only two times. | ||
magic attack roll without rolling 2d20 and using the lower result; instead, roll normally. If you do so, then roll four times on the Exorcism Side Effect table instead of only two times. | |||
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{| class="wikitable" | {| class="wikitable" | ||
Revision as of 14:45, 25 September 2024
Exorcism |
| Divine Ritual, Warding |
| Casting Time: 30 minutes |
| Range: Touch |
| Materials: 20 sc worth of incense or gems, which are burned or magically consumed over the casting of te ritual |
| Recharge: Take a Rest |
| Duration: Instananeous |
| Ritual Description |
|---|
| You may attempt to heal a creature that you touch that is suffering from a Curse or is Possessed.
If the creature is Cursed, you may remove one Curse from it immediately.
If you want to end a Possession, make a magic attack roll against the possessing creature’s WILL. Roll 2d20 and use the lower result.
|
| Upcharge |
| Upcharge: By accepting more dire consequences, you may increase your likelihood of banishing a possessing creature. If you are attempting to end a possession, you may make your magic attack roll without rolling 2d20 and using the lower result; instead, roll normally. If you do so, then roll four times on the Exorcism Side Effect table instead of only two times. |
| d10 | Exorcism Effect |
|---|---|
| 1 | You become Helpless for 1 hour |
| 2 | Gain 1 Death Point. This does not affect your current Hit Points |
| 3 | You become Sickened for 24 hours |
| 4 | You become Shaken for 24 hours |
| 5 | You take necrotic damage equal to 1⁄4 your Hit Point maximum |
| 6 | The target of your ritual becomes Helpless for 1 hour |
| 7 | The target of your your ritual gains 1 Death Point. This does not affect their current Hit Points |
| 8 | The target of your ritual becomes Sickened for 24 hours |
| 9 | The target of your ritual becomes Shaken for 24 hours |
| 10 | The target of your ritual takes necrotic damage equal to 1⁄4 their Hit Point maximum |