Summon Elemental: Difference between revisions
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!Spell Description | !Spell Description | ||
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|Immediately when you finish conjuring this spell, a creature appears in an unoccupied space within range. This creature must have the elemental tag, and must have a ML of 15 or lower. Make a magic | |Immediately when you finish conjuring this spell, a creature appears in an unoccupied space within range. This creature must have the elemental tag, and must have a ML of 15 or lower. Make a magic attack against the elemental creature’s WILL. The elemental simultaneously makes a CHA roll against your WILL. Whether you both miss, both succeed, or only one of you succeeds, the results are as follows: | ||
'''You both hit:''' You take 2d8 damage of the type primarily associated with that elemental (if it is an earth elemental, take blunt damage). Thereafter, this creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it. | '''You both hit:''' You take 2d8 damage of the type primarily associated with that elemental (if it is an earth elemental, take blunt damage). Thereafter, this creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it. | ||
Revision as of 15:09, 20 September 2024
Summon Elemental |
| Primal Spell, Summoning, Extrinsic, Nature, Conjuring 8 |
| APC: 24 |
| SPC: 40 |
| Range: 30 ft |
| Requires: Gesture, Verbal |
| Duration: 10 minutes |
| Spell Description |
|---|
| Immediately when you finish conjuring this spell, a creature appears in an unoccupied space within range. This creature must have the elemental tag, and must have a ML of 15 or lower. Make a magic attack against the elemental creature’s WILL. The elemental simultaneously makes a CHA roll against your WILL. Whether you both miss, both succeed, or only one of you succeeds, the results are as follows:
You both hit: You take 2d8 damage of the type primarily associated with that elemental (if it is an earth elemental, take blunt damage). Thereafter, this creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it. The elemental hits, and you miss: This creature is hostile towards you and your allies and will attack you. You hit, and the Elemental misses: For the duration, you gain Affinity to the damage type primarily associated with the elemental (if it is an earth elemental, this is blunt damage). This creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it. You both miss: This creature is friendly to you and your allies and will fight for you for the duration, but will become hostile towards you if you or your allies mistreat it. The duration ends early if you fall unconscious or die. When the duration ends, the elemental gains autonomy. |
| Upcharge |
| Upcharge: +5 mins per +5 SP. |