Knight (NPC): Difference between revisions
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(Created page with "[Back to creatures] __NOTOC__ Info {| class="creature" |+ ! colspan="6" | === Name === |- | colspan="6" |''Monster Level:'' |- | colspan="6" |''Size. Type'' |- !'''STR''' !DEX !END !AWR !INT !CHA |- !0 !0 !0 !0 !0 !0 |- | !Ref: 10 !Fort: 10 !Ant: 10 !Log: 10 !Will: 10 |- | colspan="6" | |- | colspan="3" | | colspan="3" |'''Resist''' Info |- | colspan="3" |'''Armor Rating''' 10 | colspan="3" |'''Vulnerable''' Info |- | colspan="3" |'''Hit Points'...") |
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[[Creature List|[Back to creatures]]] | |||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Knight === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 3'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Medium. Humanoid'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 19: | ||
!CHA | !CHA | ||
|- | |- | ||
!3 | |||
!1 | |||
!2 | |||
!0 | !0 | ||
!0 | !0 | ||
! | !2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 11 | ||
!Fort: | !Fort: 12 | ||
!Ant: | !Ant: 11 | ||
!Log: | !Log: 11 | ||
!Will: | !Will: 13 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' | | colspan="3" |'''[[Armor]] Rating''' 14 (chain mail) | ||
| colspan="3" |''' | | colspan="3" |'''Resist''' Frightened 2, Demoralized 2, Shaken 2 | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' | | colspan="3" |'''Hit Points''' 25 | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 25 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Applied Force +2, Athletics +2, Sprinting +2; (END) Forced March +2; (AWR) Animal Handling +3; (INT) Law +2; (CHA) Leadership +2 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Unwavering Will.''' The [[Knight]] gains +1 to its Mental defenses. | ||
'''Kite [[Shield]].''' The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Knight can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Knight moves up to its speed. | ||
'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon''. +3 vs AR. '''Hit''': 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. | |||
'''Recurve Bow.''' ''Ranged 200 ft Two-Handed Weapon''. +1 vs AR. '''Hit:''' 4 (1d6+1) sharp. | |||
'''Duel.''' The Knight assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||
|- | |- | ||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== '''''OR''' the Knight can take the following action.'' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Inspire.''' The Knight may bolster the spirit of one ally. The target gains +2 to hit until the end of their next turn and +4 shield HP. | ||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Exploit (1/Round).''' If the Knight used Duel on its last turn, then it can [[Actions#Advanced Maneuvers|Exploit]]. | ||
|} | |} | ||
Latest revision as of 02:53, 20 September 2024
Knight | |||||
|---|---|---|---|---|---|
| Monster Level: 3 | |||||
| Medium. Humanoid | |||||
| STR | DEX | END | AWR | INT | CHA |
| 3 | 1 | 2 | 0 | 0 | 2 |
| Ref: 11 | Fort: 12 | Ant: 11 | Log: 11 | Will: 13 | |
| Armor Rating 14 (chain mail) | Resist Frightened 2, Demoralized 2, Shaken 2 | ||||
| Hit Points 25 | |||||
| Speed 25 ft | |||||
| Skills (STR) Applied Force +2, Athletics +2, Sprinting +2; (END) Forced March +2; (AWR) Animal Handling +3; (INT) Law +2; (CHA) Leadership +2 | |||||
| Features | |||||
| Unwavering Will. The Knight gains +1 to its Mental defenses.
Kite Shield. The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to REF, FORT, and ANT. | |||||
| Actions | |||||
The Knight can take TWO of the following actions, or take the same action twice. | |||||
| Move. The Knight moves up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed. Recurve Bow. Ranged 200 ft Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp. Duel. The Knight assumes a stance that allows it to Exploit before the start of its next turn if provoked. | |||||
OR the Knight can take the following action. | |||||
| Inspire. The Knight may bolster the spirit of one ally. The target gains +2 to hit until the end of their next turn and +4 shield HP. | |||||
| Reactions | |||||
| Exploit (1/Round). If the Knight used Duel on its last turn, then it can Exploit. | |||||