Bridge Knight: Difference between revisions

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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid''
|-
|-
!'''STR'''
!STR
!DEX
!DEX
!END
!END
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| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs  AR. '''Hit:''' 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.
| colspan="6" |'''Longsword.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +3 vs  AR. '''Hit:''' 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.
'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Pike.''' ''Reach 15 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp.
'''Recurve Bow.''' ''Ranged (200 ft) Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.
'''Recurve Bow.''' ''Ranged (200 ft) Two-Handed Weapon.'' +1 vs AR. '''Hit:''' 4 (1d6+1) sharp.



Revision as of 09:07, 10 September 2024

[Back to creatures]

Bridge Knight

Monster Level: 4
Medium. Humanoid
STR DEX END AWR INT CHA
3 1 2 0 0 2
Ref: 11 Fort: 12 Ant: 11 Log: 11 Will: 13
Armor Rating 14 (chainmail)
Hit Points 35
Speed 30 ft Traits Iron Will
Skills (STR) Applied Force +2, Athletics +2; (AWR) Intuiting +2, Perceiving +2; (INT) Law +4
Features
Unwavering Will. The Knight gains +1 to its Mental defenses.

Kite Shield. The Knight may choose to equip a kite shield, gaining +2 to its AR and +1 to its physical defenses.

Actions

The Knight can take TWO of the following actions, or take the same action twice.

Move. The Knight can move up to its speed.
Longsword. Reach 5 ft Hand-and-a-Half Weapon. +3 vs  AR. Hit: 7 (1d8+3) sharp or 8 (1d10+3) if two-handed.

Pike. Reach 15 ft Two-Handed Weapon. +3 vs AR. Hit: 6 (1d6+3) sharp.

Recurve Bow. Ranged (200 ft) Two-Handed Weapon. +1 vs AR. Hit: 4 (1d6+1) sharp.

Shackle. Reach 5 ft One-Handed Weapon. +3 vs REF of a creature Grappled by the Knight or one of its allies. Hit: The creature is Restrained by manacles. Breaking or lockpicking the manacles requires a DC 20 STR or INT check.

Reactions
Exploit (1/Round). The Knight can Exploit.