Hondu: Difference between revisions

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__NOAUTOLINKS__
[[Category:Lineage]]
[[Category:Lineage]]
{{LineageInfobox|Height=4'6" - 6'4"|Weight=80 - 230 lbs|Size=Small or Medium (your choice)|Base Speed=20 ft|Appearance=<u>Features</u>: Bipedal with canine features (Canine head, tail, ears, etc.) All features vary widely in appearance.|Lifespan=<u>Maturity</u>: Around 18 years
{{LineageInfobox|Height=4'6" - 6'4"|Weight=80 - 230 lbs|Size=Small or Medium (your choice)|Base Speed=20 ft|Appearance=<u>Features</u>: Bipedal with canine features (Canine head, tail, ears, etc.) All features vary widely in appearance.|Lifespan=<u>Maturity</u>: Around 18 years
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(HAHN-doo)
(HAHN-doo)


The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any race their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups. While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.
The hondu are canine humanoids who originally came from the dark boreal forests of the northern lands, but have since spread to all known corners of the continent. The hondu possess unmatched endurance and speed for any lineage their size. They are able to track and pursue prey for days on end, and equally capable of hauling their kills back to their family groups.


==='''Hondu Culture'''===
While generally known for their loyalty and bravery, hondu are as diverse in personality as they are in appearance. Even members of the same family might have drastically different colorations in fur or length of snout.


Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and over-hunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.
===Hondu Culture===
==='''Hondu Traits'''===
 
Hondu culture tends to exemplify the sanctity of life and strive to uphold the order of the natural world. In this sense, nature is deified as much as any god and overhunting, wastes of food, and relishing in excess are heavily discouraged. Where hondu cities are built, outsiders might find a surprising marriage of nature and civilization in food, architecture, and art.
 
===Hondu Traits===
'''Height:''' 4’6” - 6’4”
'''Height:''' 4’6” - 6’4”


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'''Lifespan:''' Hondu reach maturity at 18, but tend to live about 130 years.
'''Lifespan:''' Hondu reach maturity at 18, but tend to live about 130 years.


=== '''Hondu Features''' ===
=== Hondu Features ===


==== '''Hondu Starting Features''' ====
==== Hondu Starting Features ====
At level 1, you gain the following features as a hondu.
At level 1, you gain the following features as a hondu.
{| class="wikitable"
{| class="wikitable"
|+
|+
!Feature
!Feature
!Discreption
!Description
|-
|-
|'''Keen Nose'''  
|'''Keen Nose'''  
|When you make AWR checks that rely on your sense of smell, gain an additional +4 bonus to your check.
|Gain +4 to AWR checks that rely on your sense of smell.
|-
|-
|'''Canine Endurance'''  
|'''Canine Endurance'''  
|Gain +6 Skill Points to spend on [[skills]] with the Athleticism or Stamina tags. You cannot spend more than 4 points in a single skill in this way.
|Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Unique Ability'''  
|'''Unique Feature'''
|To further define your hondu, choose one option from the ''All Hondu Features'' table below at level 1.
|To further define your hondu, choose one option from the ''All Hondu Features'' table below at level 1.
|}
|}


==== '''All Hondu Features''' ====
==== All Hondu Features ====
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the features below.
In addition to the unique feature you selected at level 1, you gain one more feature at 5th, 10th, 15th, 20th, 25th, and 29th levels. Choose from the following features.
{| class="wikitable"
{| class="wikitable"
|+
|+
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|'''Hondu Bite'''  
|'''Hondu Bite'''  
|
|
|Gain a special attack that costs 2 AP and deals 1d4 Sharp [[damage]] on a hit. This is considered a natural weapon, and you use your choice of STR or DEX for the attack and damage rolls.
|Gain a special Bite attack.
 
* '''Bite:''' (2 AP) ''Reach 5 ft Natural Weapon.'' +STR or DEX vs AR. '''Hit:''' 1d4+STR or DEX sharp damage.
|-
|-
|'''Hondu Bite II: Powerful Jaws'''  
|'''Hondu Bite II: Powerful Jaws'''  
|Hondu Bite
|Hondu Bite
|''Repeatable''. Each time you take this feature, increase your Bite damage die by one size (d4 to d6, d6 to d8, etc.), to a maximum of 1d12.
|''Repeatable''. Each time you take this feature, your Bite damage increases by one die size (e.g., from 1d4 to 1d6, max 1d12).
|-
|-
|'''Bravery'''
|'''Bravery'''
|
|
| Whenever a creature tries to Frighten you, they must roll 2d20 and use the lower one.
| Whenever a creature tries to Frighten you, they must roll 2d20 and take the lower.
|-
|-
|'''Bravery II'''  
|'''Bravery II'''  
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|'''Bravery III'''  
|'''Bravery III'''  
|Bravery II  
|Bravery II  
|You cannot be Frightened by any source.
|Gain Immune Frightened.
|-
|-
|'''Canine Cunning'''  
|'''Canine Cunning'''  
|
|
|You may spend 1 AP to grant TA to yourself and one ally against an enemy that you are both adjacent to when you use this feature. This bonus lasts until the start of your next turn.
|Gain the Canine Cunning ability.
 
* '''Canine Cunning.''' Spend 1 AP to grant +1 TA to yourself and one ally against an enemy that you are both adjacent to until the start of your next turn.
|-
|-
|'''Canine Endurance II'''
|'''Canine Endurance II'''
| Canine Endurance  
| Canine Endurance  
|''Repeatable''. Gain +6 Skill Points to spend on skills with the Athleticism or Stamina tags. You cannot spend more than +4 points on a single skill in this way.
|''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the athleticism or stamina tags. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Hunting Dog'''
|'''Hunting Dog'''
|
|
| ''Repeatable''. Gain +6 Skill Points to spend on skills with the Survival tag. You cannot spend more than +4 points on a single skill in this way.
| ''Repeatable''. Gain +6 Skill Points that you can spend on any skills with the survival tag. With this feature, you may put up to +4 points into any individual skill.
|-
|-
|'''Keen Hearing'''  
|'''Keen Hearing'''  
|
|
|When you make AWR checks that rely on your sense of hearing, gain an additional +4 bonus to your check.
|Gain +4 to AWR checks that rely on your sense of hearing.
|-
|-
|'''Keen Nose II'''  
|'''Keen Nose II'''  
|Keen Nose  
|Keen Nose  
|Increase your Keen Nose bonus by an additional +4.
|Keen Nose becomes +8 to AWR checks that rely on your sense of smell.
|-
|-
|'''Pack Coordination'''  
|'''Pack Coordination'''  
|
|
|(AWR/Recoup) Once on your turn, you can move up to 10 ft without spending AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.  
|Gain the Pack Coordination ability.
 
* '''Pack Coordination (AWR/Recoup).''' Once on your turn, you can move up to 10 ft for 0 AP. When moving in this way, you must stay within 5 ft of a hostile creature at all times.
|-
|-
|'''Thick Coat'''  
|'''Thick Coat'''  
|
|
|Gain Resist Cold 3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and use whichever one is higher.
|Gain Resist Cold +3. When making END checks to mitigate the effects of extreme cold, roll 2d20 and take the higher.
|}
|}
 
''*Updated to v1.2''
== Notes ==
{| class="wikitable"
{| class="wikitable"
|+
|+
!Lineages
!Core Lineages
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|[[Bhrunai]] • [[Dragonfolk]] • [[Dwarf]] • [[Elemental]] • [[Elf]] • [[Fiendblood]] • [[Golem|Golem •]] [[Halfling]] • [[Hondu]] • [[Human]] • [[Kettek]] • [[Kleppin]] • [[Raedeen]] • [[Remnant]] • [[Satyr]] • [[Trollkin]] • [[Undead]] • [[Urkou]]
|-
!Additional Lineages
|''Harker's:'' [[Batfolk]] • [[Dhampir]] • [[Gretchling]] • [[Hellspawn]]
|}
|}

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