Cleric: Difference between revisions

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7 bytes removed ,  19 November 2023
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!Discreption
!Discreption
|-
|-
|CULTIVATION: LEGACY
|Cultivation: Legacy
|Divine Icon - Cultivation
|Divine Icon - Cultivation
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|
|When you leave a settlement and have one or more [[Goodwill]] there, immediately gain +1 Goodwill. (1/Week)
|When you leave a settlement and have one or more [[Goodwill]] there, immediately gain +1 Goodwill. (1/Week)
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|-
|CULTIVATION: NURTURANCE
|Cultivation: Nurturance
|Divine Icon - Cultivation
|Divine Icon - Cultivation
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'''Nurturance''' By spending 1 AP, one willing creature that you touch regains 1 HP at the start of each of its turns for the next 1d6 rounds. (2/Rest)
'''Nurturance''' By spending 1 AP, one willing creature that you touch regains 1 HP at the start of each of its turns for the next 1d6 rounds. (2/Rest)
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|-
|CULTIVATION: NURTURANCE II
|Cultivation: Nurturance II
|Divine Icon - Cultivation
|Divine Icon - Cultivation
|Nurturance
|Nurturance
|Nurturance lasts for 2d6 rounds.
|Nurturance lasts for 2d6 rounds.
|-
|-
|CULTIVATION: NURTURANCE III
|Cultivation: Nurturance III
|Divine Icon - Cultivation
|Divine Icon - Cultivation
|Nurturance II
|Nurturance II
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!Discreption
!Discreption
|-
|-
|DARKNESS: BLINDING DARK
|Darkness: Blinding Dark
|Divine Icon - Darkness
|Divine Icon - Darkness
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'''Blinding Dark''' By spending 2 AP, make a magic attack vs ANT of a creature within 80 ft of you. If you hit, the creature is Blinded until the end of its next turn. (2/Rest)
'''Blinding Dark''' By spending 2 AP, make a magic attack vs ANT of a creature within 80 ft of you. If you hit, the creature is Blinded until the end of its next turn. (2/Rest)
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|DARKNESS: BLINDING DARK II
|Darkness: Blinding Dark II
|Divine Icon - Darkness
|Divine Icon - Darkness
|Blinding Dark
|Blinding Dark
|Blinding Dark becomes 2/Recoup.
|Blinding Dark becomes 2/Recoup.
|-
|-
|DARKNESS: BLINDING DARK III
|Darkness: Blinding Dark III
|Divine Icon - Darkness
|Divine Icon - Darkness
|Prerequisites: Blinding Dark II
|Prerequisites: Blinding Dark II
|Blinding Dark lasts until the end of your next turn.
|Blinding Dark lasts until the end of your next turn.
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|-
|DARKNESS: BLINDING DARK IV
|Darkness: Blinding Dark IV
|Divine Icon - Darkness
|Divine Icon - Darkness
|Blinding Dark III
|Blinding Dark III
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!Discreption
!Discreption
|-
|-
|DEATH: LAST RITES
|Death: Last Rites
|Divine Icon - Death
|Divine Icon - Death
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'''Last Rites''' When a creature dies, you may briefly commune with its soul to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.
'''Last Rites''' When a creature dies, you may briefly commune with its soul to give it a funeral appropriate to its customs. Doing so grants you Shield HP equal to your CHA.
|-
|-
|DEATH: LAST RITES II
|Death: Last Rites II
|Divine Icon - Death
|Divine Icon - Death
|Prerequisites: Last Rites
|Prerequisites: Last Rites
|One willing creature you touch also gains the shield HP.
|One willing creature you touch also gains the shield HP.
|-
|-
|DEATH: GRAVEMASTER
|Death: GraveMaster
|Divine Icon - Death
|Divine Icon - Death
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'''Gravemaster''' When you finish Taking a Rest, you may touch one willing creature (besides yourself). For that creature to die, it must gain one more death point than normal (typically 9 DP instead of 8).
'''Gravemaster''' When you finish Taking a Rest, you may touch one willing creature (besides yourself). For that creature to die, it must gain one more death point than normal (typically 9 DP instead of 8).
|-
|-
|DEATH: GRAVEMASTER II
|Death: GraveMaster II
|Divine Icon - Death
|Divine Icon - Death
|Prerequisites: Gravemaster
|Prerequisites: Gravemaster
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!Discreption
!Discreption
|-
|-
|DECAY: WITHERING
|Decay: Withering
|Divine Icon - Decay
|Divine Icon - Decay
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'''Withering''' By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. (2/Rest)
'''Withering''' By spending 3 AP, a creature that you touch takes 1 necrotic damage at the start of each of its turns for 1d6 turns. (2/Rest)
|-
|-
|DECAY: WITHERING II
|Decay: Withering II
|Divine Icon - Decay
|Divine Icon - Decay
|Withering
|Withering
|Withering becomes 2/Recoup.
|Withering becomes 2/Recoup.
|-
|-
|DECAY: TREMBLING
|Decay: Trembling
|Divine Icon - Decay
|Divine Icon - Decay
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'''Trembling''' By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. (2/Rest)
'''Trembling''' By spending 2 AP, a creature that you touch is Shaken until the end of their next turn. (2/Rest)
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|-
|DECAY: TREMBLING II
|Decay: Trembling II
|Divine Icon - Decay
|Divine Icon - Decay
|Trembling
|Trembling
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!Discreption
!Discreption
|-
|-
|FATE: MINOR WEAL
|Fate:Minor Weal
|Divine Icon - Fate
|Divine Icon - Fate
|
|
|When you roll a crit on a spell, regain 1 SP. This cannot exceed your maximum SP.
|When you roll a crit on a spell, regain 1 SP. This cannot exceed your maximum SP.
|-
|-
|FATE: DESTINY’S TOUCH
|Fate: Destonys Touch
|Divine Icon - Fate
|Divine Icon - Fate
|
|
|You may reroll one of your d20s, using the second result, as though you spent a Luck Point. (1/Rest)
|You may reroll one of your d20s, using the second result, as though you spent a Luck Point. (1/Rest)
|-
|-
|FATE: PROPHETIC GLIMPSE
|Fate: Prophetic Glimpse
|Divine Icon - Fate
|Divine Icon - Fate
|
|
|When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP.
|When you finish Taking a Rest, choose a number between 1 and 20. The first time you roll that number on a d20 roll, gain 1d4 Shield HP.
|-
|-
|FATE: PROPHETIC GLIMPSE II
|Fate: Prophetic Glimpse II
|Divine Icon - Fate
|Divine Icon - Fate
|Prophetic Glimpse
|Prophetic Glimpse
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!Discreption
!Discreption
|-
|-
|FREEDOM: UNCONTAINABLE
|Freedom: Uncontainable
|Divine Icon - Freedom
|Divine Icon - Freedom
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|
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'''Uncontainable''' You or one creature of your choice within 30 ft of you ignores the Slowed condition until the end of the target creature’s next turn. This costs 0 Reactive AP. (CHA/Rest)
'''Uncontainable''' You or one creature of your choice within 30 ft of you ignores the Slowed condition until the end of the target creature’s next turn. This costs 0 Reactive AP. (CHA/Rest)
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|-
|FREEDOM: UNCONTAINABLE II
|Freedom: Uncontainable
|Divine Icon - Freedom
|Divine Icon - Freedom
|Uncontainable
|Uncontainable
|Uncontainable becomes CHA/Recoup.
|Uncontainable becomes CHA/Recoup.
|-
|-
|FREEDOM: UNSTOPPABLE
|Freedom: Unstoppable
|Divine Icon - Freedom
|Divine Icon - Freedom
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|
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'''Unstoppable''' You or one creature of your choice within 10 ft of you that just became Dazed cancels that condition. This costs 0 Reactive AP. (CHA/Rest)
'''Unstoppable''' You or one creature of your choice within 10 ft of you that just became Dazed cancels that condition. This costs 0 Reactive AP. (CHA/Rest)
|-
|-
|FREEDOM: UNSTOPPABLE II
|Freedom: Unstoppable II
|Divine Icon - Freedom
|Divine Icon - Freedom
|Unstoppable
|Unstoppable
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