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Psionic magic draws from the inherent power within one’s very soul: their Essence. Individuals who are sensitive to this power often manifest it at a very young age, although few know how to spot and develop those early signs of psionic latency | Psionic magic draws from the inherent power within one’s very soul: their Essence. Individuals who are sensitive to this power often manifest it at a very young age, although few know how to spot and develop those early signs of psionic latency. | ||
The factions of psions are referred to as “Wings” within their own ranks. Despite differing goals, their unique nature as hyper-empaths and telepathic abilities have resulted in an affinity between them that outshines their connection with non-latents. | A psion, once identified, often enters the care of a faction, and these factions regularly compete with each other to increase their ranks. The competition is usually friendly. The factions of psions are referred to as “Wings” within their own ranks. Despite differing goals, their unique nature as hyper-empaths and telepathic abilities have resulted in an affinity between them that outshines their connection with non-latents. | ||
== The Cabinet == | == The Cabinet == | ||
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== Psychovillainy == | == Psychovillainy == | ||
Some psionic abilities are agreed upon to be unethical as they subvert the free will of other creatures. Such magic is known as psychovillainy. Use of such magic would likely result in an investigation and perhaps even banishment from one’s own Psionic Wing. Depending on the degree of the offense, the latent may be shunned from the other | Some psionic abilities are agreed upon to be unethical as they subvert the free will of other creatures. Such magic is known as psychovillainy. Use of such magic would likely result in an investigation and perhaps even banishment from one’s own Psionic Wing. Depending on the degree of the offense, the latent may be shunned from the other Wings, leaving them with no choice but take solace with the other psions of their kind: The Syndicate, a secretive Wing of exiled and banned psions who care for each other and work as mercenaries and sellswords across Ancerra. | ||
Generally, telepaths find themselves most tempted by the forbidden arts, and many telepathy spells ride a thin line between acceptable and forbidden. | Generally, telepaths find themselves most tempted by the forbidden arts, and many telepathy spells ride a thin line between acceptable and forbidden. | ||
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=== Psionic Power === | === Psionic Power === | ||
Psionic Power is the total number of talent points you have spent on Psionic Magic talents as a result of leveling up, in addition to the number of talent points you have spent in certain classes or tracks. These classes or subclass tracks will specify that they contribute to Psionic Power. | |||
=== Psionic Tier === | === Psionic Tier === | ||
Your Psionic Tier increases at varying increments of Psionic Power, as shown on the table | Your Psionic Tier increases at varying increments of Psionic Power, as shown on the following table. Your Psionic Tier determines how many times you can use invocations each day. | ||
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=== Aptitude === | |||
When you take the Adept of the Psionic talent, choose one aptitude: Clairsentience, Psychokinetics, Metacreativity, Telepathy, or Psychometabolics. | |||
=== | === Concentration === | ||
Spells with the concentration tag require a lot of mental focus to keep running; thus, only one can be active at a time. If you take damage while doing this, you must make a Concentration check: 1d20+END. The DC of the check is 1⁄2 the amount of damage that you took. On a failure, the spell ends. | |||
=== Manifestation === | |||
A | A spell with the manifestation tag costs 0 SP for psions who have the corresponding aptitude (although upcharging still requires SP). | ||
=== | === Meditation === | ||
Psionic spells and invocations with the meditation tag require you to meditate for both the casting and duration of the spell. While meditating, you cannot spend AP to do anything else unless you have talents that specify otherwise. | |||
Unless you have talents that specify otherwise, you cannot voluntarily end a meditation early. Taking damage ends meditation immediately. If your meditation ends early, then the spell or invocation fails. | |||
''*Updated v1.2'' | |||
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